
Dev Journal
GalCiv IV: Supernova Dev Journal #17 - How much should you see?
GalCiv IV: Supernova Dev Journal #17 - How much should you see?In both GalCiv III and in the Epic release of GalCiv IV (GC4Epic) we were very generous with how much the player could “see”. On turn 1, you could see several solar systems away. Go ahead and see for yourself. When I began designing GalCiv IV: Supernova, I wanted to emphasize the exploration aspect of the game, which was something I loved in GalCiv II. After all, exploration is one of the key elements in 4X games. So how much... [read more]

Dev Journal
GalCiv IV: Supernova Dev Journal #16 - The importance of onboarding
GalCiv IV: Supernova Dev Journal #16 - The importance of onboardingLong ago we had these things called “user manuals”. I loved reading a good user manual. I’d sit back with my copy of the Civilization manual or the Ultima IV manual and just spend a weekend afternoon reading it. The days of manuals seem long gone. Gamers expect that the game will walk them through how to play the game and there is a real art form for doing this. For Galactic Civilizations IV: Supernova we are adding not j... [read more]

Dev Journal
GalCiv IV: Supernova - The Combat System Discussion
GalCiv IV: Supernova - The new combat system discussion threadGreetings. I’m making use of two particular threads as background for this one: https://forums.galciv4.com/518716 Feedback on the new weapon system and class system » Forum Post by Halicide (galciv4.com) The currently designed system for SupernovaI say designed because it’s not actually working correctly. But here is how it is supposed to work: WeaponsWeapons have 4 primary characteristics: Potential Damage Range ... [read more]

News
GalCiv IV: Supernova Preview for May 11
GalCiv IV: Supernova: May 11Lots of big updates coming the second week of May. Here’s some highlights: Civ image re-rollingPreviously, to get more potential race images to choose from, you had to regenerate the entire civilization. Because of how taxing that is on the AlientGPT system, we had to limit that to 5 tries per civ and 25 per day. But since most people just want to try out to see more images, we are separating the civ regen to the reroll of the images. So just reroll until y... [read more]

News
GalCiv IV: Supernova - AMA & Community Dialogue with Brad Wardell
We're excited to announce that we'll be hosting a special Community Dialogue / AMA (Ask Me Anything) session with our CEO, Brad Wardell, to discuss and bounce ideas around while answering your questions about Galactic Civilizations IV: Supernova! This event will take place on our Discord server on Thursday, May 11th at 2PM ET 4PM ET. This is a good opportunity for you to share your thoughts, ask questions, and get insights directly from Brad about the development and future of GalCiv... [read more]

Dev Journal
GalCiv IV: Supernova Dev Journal #15 - Thinking about planets
GalCiv IV: Supernova Dev Journal #15 - Thinking about PlanetsI feel like the GalCiv IV planet management is missing something. I think the bones are right but seems like there’s a lot of nobs that ultimately amount to very little. The philosophy of being king of the worldIn GalCiv IV the basic idea is that raw materials come, you do stuff with them, and the output can then be used in various useful ways. The concept is simple. The execution is…complicated. Adjacency BonusesThe idea he... [read more]

Dev Journal
GalCiv IV: Supernova - First 10 Turns, May 2023
GalCiv IV: Supernova - The First 10 TurnsToday we’re going to do a fairly simple game to “smoke test” the AI and general game mechanics. Here we will find bugs, AI issues and balance issues. SetupI’m playing as the Terran Alliance, the default civ. Small galaxy, ONE sector. This lets us do an apples and apples comparison with GC3 and GC2. Only 3 opponents. In the beginning…Our home solar system. I wouldn’t mind if Mars was moved so that it was closer. Month 1: February 2307.Pickin... [read more]