Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV
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Dev Journal


GalCiv IV: Supernova Dev Journal #30 - Ability Visibility

One of the most common complaints that we’ve received regarding the user interface in Galactic Civilizations IV: Supernova is one of visibility of the various characteristics for each Civilization in play. Most notably, players were reporting that after selecting a Civilization, there was no way to check their own Civilization Abilities, Traits and other attached information, without exiting to the main menu, starting a new game and checking those details in the game-setup screens there. Th... [read more]

News


v2.01 Update Now Available for Galactic Civilizations IV: Supernova

Galactic Civilizations IV: Supernova v2.01 brings tons of community requested fixes and updates Now Available:  Buy Now The Galactic Civilizations IV: Supernova v2.01 update features tons of fixes and updates. Experience a revamped AI with superior decision-making skills, an influx of new in-game events and anomalies for an unpredictable galaxy. Enjoy improved multilingual support, refined multiplayer stability, and balanced gameplay mechanics. Plus, check out the rei... [read more]

Announcements


Galactic Civilizations IV: Supernova Edition Released!

Stardock’s award-winning turn-based strategy game series gets its biggest release ever   Buy Now:  Steam   |  Epic Stardock announced the release of Galactic Civilizations IV: Supernova Edition (Supernova) today.  Stardock is celebrating its 30-year anniversary this month with the sequel to the game that started the company back in 1993.   “This is, by far, the biggest game release we’ve ever done,” said B... [read more]

Dev Journal


GalCiv IV: Video Dev Blog #8 - Playing Tall vs. Wide

In the vast and intricate realm of 4X gaming, empire management takes center stage. Traditionally in this genre, the cardinal rule was simple: the bigger the empire, the better your chances of victory. Resources were tightly intertwined with territory, making rapid expansion a key strategy for acquiring as much land and resource production as possible.    But recent times have ushered in a shift, with 4X games offering players the possibility of success with smaller, more focuse... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #29 - What's new in Supernova

There is more new and changed in GalCiv IV: Supernova than all the changes coming from GalCiv II through GalCiv IV (base game) combined. The chart below doesn’t really do justice to the magnitude of the changes. This journal entry will talk about it. First, let me introduce myself. I’m Brad Wardell. I designed the original Galactic Civilizations for OS/2 back in 1992 which went into beta in (wait for it) October 1993 which is when I incorporated Stardock from my dorm room in college. ... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #28 - Replacing the Tech Victory in 4X

Since the first Galactic Civilizations game, we’ve always had the technology victory condition. When the player researched this very expensive technology, they won the game. Simple enough right? Unfortunately, while it was straightforward to win that way, it was very unsatisfying to lose that way. In Galactic Civilizations II, we tried a host of different options including having a warning letting the player know that “Player X is nearing a technological victory.” That doesn’t really work tho... [read more]

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