Dev Journal
GalCiv IV: Supernova Dev Journal #56 - Ship Types
Ship Types are a way of classifying the base model hull that a Ship Class is built upon, and hold their own special bonus too. We took a look at Ship Classes last week , but today we’ll go through the various Ship Types available in Galactic Civilizations IV: Supernova, including those added in the new Warlords expansion. While Colony Ships, Constructors and Miners are all technically Ship Types too, we’re just going to focus on combat vessels this time around. Ship Types can be organ... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #55 - Ship Classes
Excluding more abstract notions of war (such as dominating the economy, culture flipping planets with Influence and so on), when the protagonists of Galactic Civilizations IV: Supernova engage in kinetic warfare, there are two main theatres: planetary invasions and fleet battles, the latter of which we’re going to cover today by examining how we now approach ship design. The core of the new and improved fleet combat mechanics, added in v2.5, is the introduction of the Ship Class, replacin... [read more]
News
NOW OUT: Warlords Expansion & v2.5 “Ares” Update for Galactic Civilizations IV
New Features Include: War Aims, Combat Doctrines, Invasion Tactics, New Ship Components, New Technologies, A New Battle Viewer and much more Get GalCiv IV Now | Warlords Expansion Stardock has released a major expansion pack for its popular space 4X game, Galactic Civilizations IV. Galactic Civilizations IV: Warlords adds a host of new features including War Aims, Combat Doctrines, Invasion Tactics, New Ship Components, New Technologies, a new Battle ... [read more]
Dev Journal
v2.5 & Warlords Expansion Guided Tour
v2.5 and the Warlords Expansion is now available, and we're excited to share the ins and outs. Check out my guided tour below: Our prior dev journal gave a preview of what to expect from the Warlords Expansion. This week’s dev journal is a guided tour what is new for both the v2.5 ‘Ares’ update and Warlords, including an improved tech tree, QOL improvements to in-game lighting, an upgraded battle viewer, and much, much, more… Updated Visuals We have adjusted lighting and added point li... [read more]
Dev Journal
v2.5 'Ares' vs. Warlords Expansion Comparison Chart
Today we released the launch of the v2.5 'Ares' update and the Warlords Expansion. This release introduces a range of new features to enhance player experience. The v2.5 update offers a preview into the Warlords Expansion, with certain features available to all players and others exclusive to the expansion. For clarity on what's included in the v2.5 update versus what's exclusive to the Warlords Expansion, please refer to the chart below. Feature GalCiv IV ... [read more]
Dev Journal
Quick thoughts on Warlords from the designer
I've been saying this a lot to design teams lately: There is no subsitute for playing the game and then playing the game some more and then playing it still more. And Warlords really shows that. Now, those of you who get it right away are in for a particular treat that you should take advantage of as much as you can while you can: There are a lot of absolutely crazy ship components in this that we have balanced as best we can but I can tell you right now, I there are going to be some... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #54 - Warlords Preview
Galactic Civilizations IV: Supernova’s version 2.5 update drops on April 18th and will be accompanied by the release of our third DLC “Warlords”, an expansion focusing on improving the game's warfare systems. v2.5 brings in a lot of changes to space combat and invasions, and the way warfare is carried out in general, and Warlords opens up a lot more content in each one of these systems, adding many exciting new ship components to wreck your enemies with! Today we’re going to take a ver... [read more]