Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV
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Dev Journal


GalCiv IV: Supernova - Experiments we're trying

Greetings! In recent years, "Early Access" has meant "Game is basically done but with bugs". And while it's true that the engine for this game is pretty "done" we are trying to take advantage of early access to try out a lot of crazy new things to get your ideas and feedback on. GalCiv IV: Supernova is being developed by the GalCiv II team and so some of the changes the team wants to make are things that come from the things we really liked in GalCiv II but in a GalCiv IV game. Some of ... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #17 - How much should you see?

GalCiv IV: Supernova Dev Journal #17 - How much should you see? In both GalCiv III and in the Epic release of GalCiv IV (GC4Epic) we were very generous with how much the player could “see”. On turn 1, you could see several solar systems away. Go ahead and see for yourself. When I began designing GalCiv IV: Supernova, I wanted to emphasize the exploration aspect of the game, which was something I loved in GalCiv II. After all, exploration is one of the key elements in 4X games. So how... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #16 - The importance of onboarding

GalCiv IV: Supernova Dev Journal #16 - The importance of onboarding Long ago we had these things called “user manuals”. I loved reading a good user manual. I’d sit back with my copy of the Civilization manual or the Ultima IV manual and just spend a weekend afternoon reading it. The days of manuals seem long gone. Gamers expect that the game will walk them through how to play the game and there is a real art form for doing this. For Galactic Civilizations IV: Supernova we are adding not... [read more]

Dev Journal


GalCiv IV: Supernova - The Combat System Discussion

GalCiv IV: Supernova - The new combat system discussion thread Greetings. I’m making use of two particular threads as background for this one: https://forums.galciv4.com/518716 Feedback on the new weapon system and class system » Forum Post by Halicide (galciv4.com) The currently designed system for Supernova I say designed because it’s not actually working correctly. But here is how it is supposed to work: Weapons Weapons have 4 primary characteristics: Potential Dama... [read more]

News


GalCiv IV: Supernova Preview for May 11

GalCiv IV: Supernova: May 11 Lots of big updates coming the second week of May. Here’s some highlights: Civ image re-rolling Previously, to get more potential race images to choose from, you had to regenerate the entire civilization. Because of how taxing that is on the AlientGPT system, we had to limit that to 5 tries per civ and 25 per day. But since most people just want to try out to see more images, we are separating the civ regen to the reroll of the images. So just r... [read more]

News


GalCiv IV: Supernova - AMA & Community Dialogue with Brad Wardell

We're excited to announce that we'll be hosting a special Community Dialogue / AMA (Ask Me Anything) session with our CEO, Brad Wardell, to discuss and bounce ideas around while answering your questions about Galactic Civilizations IV: Supernova! This event will take place on our Discord server on Thursday, May 11th at 2PM ET  4PM ET . This is a good opportunity for you to share your thoughts, ask questions, and get insights directly from Brad about the development and future of G... [read more]

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