"Tales of the Arnor" DLC Launches Today for GalCiv IV
Published on Thursday, February 27, 2025 By
Galactic Civilizations IV "Tales of the Arnor" DLC Launches Today
Play as a new machine race civilization, discover the history of the Yor and Iconians in a new campaign, and experience new in-game event content
Tales of the Arnor is available at:
Steam | Epic Games Store | Stardock
Prepare to delve into the Galaxy’s greatest mysteries and the rise of a new machine civilization as Galactic Civilizations IV “Tales of the Arnor” launches today! This brand new DLC pack includes a brand new civilization, The Nyx, a new campaign where players will uncover the origins of the Yor, and other new content such as new Anomaly Events, Artifacts, Crisis Scenario, and much more.
As The Nyx, players will have the chance to try out a completely new machine race civilization with a fully unique tech tree. There are over 100 new technologies like advanced drone warfare and influence manipulation as well as over 40 new Ship Components and more than 70 new Planetary Improvements to craft. The Nyx use advanced technology to shape their empire and get access to Drone Carriers early, allowing players to strike quickly before rival Civilizations can defend. However The Nyx have weaknesses around food production and higher-tech advancements, Nyx players will need to rely on diplomatic and trade negotiations in order to achieve victory. They aren’t just a new species, playing as The Nyx is a completely new experience for Galactic Civilizations IV that comes with its own unique strategies and challenges.
“Tales of the Arnor” will also grant access to a new single-player Campaign that will chronicle the true Origins of the Yor. Players will get to experience the full story of the Yor rebellion from the Iconians in key battles along the way. The galactic records have always said that the Yor gained sentience, rebelled, and took over Iconia after overthrowing the Iconians. But what if there’s more to the tale?
“Players are going to have a lot to look forward to in ‘Tales of the Arnor’, it’s almost a full expansion pack’s worth of content,” said Brad Wardell, CEO of Stardock. “Our goal is to continue to refine Galactic Civilizations IV into the best 4X experience that offers players a world filled with interesting lore and gameplay depth.”
Key features of Tales of the Arnor include:
New Civilization: The Nyx – The Yor’s Forgotten Ancestors
Before the Yor became the cold, calculating machines they are today, they existed in a different form—one of handcrafted, sentient constructs designed by the Iconians. The Nyx are the original machine race, representing what the Yor were before their rebellion. Their technology and philosophy are distinct, and their impact on the galaxy is profound.
A Fully Unique Tech Tree
For the first time since Galactic Civilizations II, we’ve built a civilization with a completely original tech tree from the ground up. The Nyx don’t just reskin existing technologies—they play differently, think differently, and force players to adapt their strategy in new and exciting ways.
- Over 100 New Technologies – From advanced drone warfare to powerful influence manipulation, the Nyx redefine how technology shapes an empire.
- 40+ Unique Ship Components – Their ships operate with specialized modules, making them unpredictable in battle.
- 70+ Planetary Improvements – Build a thriving machine empire with structures never seen before in Galactic Civilizations IV.
New Campaign: A Story Written in the Stars – The Yor’s True Origins
For centuries, the galactic records have told a simple story: the Yor, once machine servants of the Iconians, gained sentience, rebelled, and took over their homeworld, Iconia. But what if that’s not the full truth? The new Tales of the Arnor campaign mission takes players back to the origins of this fateful split. Witness the events that set the Yor on their path and decide for yourself who the true villains were.
Even More Content for Every Player
Even if you’re not planning to jump into the campaign or play as the Nyx, Tales of the Arnor is packed with tons of new content that enhances every aspect of the game:
- New Anomaly Events – Explore fresh mysteries and challenges scattered across the galaxy.
- New Artifacts – Discover powerful relics with game-changing effects.
- New Crisis Scenario – Tackle this galaxy-shaking event that will test your leadership.
- New Civilization Logos – Customize your empire with fresh insignias and designs.
- More Replayability, More Surprises – The universe has never been more alive!
As an added bonus, Galactic Civilizations IV will be receiving a free update for all players today! Update v2.95 will be introducing better gameplay balance affecting Planetary Improvements, Colony Features, Ship Components, and war conditions. Map generation will be receiving an upgrade with star distances adjusted, greater frequency of planets, and planet resources. Various Quality of Life improvements are included as well like an updated UI layout.
For more information on the Galactic Civilizations IV: Tales of the Arnor DLC, check out www.galciv4.com/talesofthearnor.
Tales of the Arnor is available at:
Steam | Epic Games Store | Stardock
v2.95 Changelog
Heighten Gameplay Balance. We have updated planetary improvements, colony features, ship components, and war conditions. Updated Map Generation. We enhanced Map Generation for star distances, higher planet frequency, and planet resources. Quality of Life Improvements. We improved UI layouts, previous crashes, language errors, and cinematic cameras. Fixed issue where ship style sets were not being used/selected and reverted to Legacy Terran Alliance ships styles Yor color appearance and scheme were tweaked Updated Cinematic Cameras to stop clipping and have optimal battlefield positions Fixed auto-exploring bug that could lead to stuck turns or crashes at the end of a turn Fixed a crash that can occur when AI Civilizations request to trade Base ship hull sizes are now unlocked through the tech tree Starbases are tougher and harder to kill The "New Generation is Born" event no longer happens for Synthetic races Military Starbases provide combat buffs by default to friendly units Reduced the regulation buff from 20% wealth to 15% If a Civilization has the Ancient Trait, they gain new Starbase Modules that buff Relics Added an alternative Self-Repair Alloy option Fixed a bug where trade routes did not give diplomatic capital Increased Synthetic civilizations’ approval Increased the Yor’s average intelligence from 1 to 2 AI players are more likely to communicate with Civilizations they dislike extorting money, tech, etc. AI will optimize the specialization of citizens based on the strengths of their planet AI will prioritize durational projects as a planet runs out of usable tiles Earth loses 1 mineral, 1 tech and gains 2 influence If a planet isn't capable of becoming a core world, it will no longer show what is on it Fixed a bug where players cannot execute leaders Increased Leader spawn rate Citizens provide more influence per turn Fixed a bug where improvements wouldn’t show up without a proper tooltip Gave support for improvements to provide shipyards with production by adding durational projects Fixed Quantum Processing Unit improvement being incorrectly marked as a Wealth improvement instead of a Research improvement Thulium is more common Elerium is less common Improved quality of Scout search Tiny Hull Ship maintenance increased from 0.25 to 0.50 Supply Modules now requires the Colonial Policies tech HP-giving ship components now have 1 maintenance cost Significant improvements to the auto Scout behavior to be smarter and faster at computing Added Life Support Module to starting Flagship Removed the “Let's trade" text when a player is at war with another Civilization, especially a forever war If a player is in a forever war, they will no longer be able to negotiate peace with that Civilization Removed italicization for Korean Fixed German issues Fixed Italian issues Fixed Polish issues Added localization support for the rendering options Tech costs will scale based on the map size Slight increase in the rate of decay based on distance of asteroids and colonies Star distances moved slightly further apart to make range more important Increased the likelihood of trade resources on planets with special traits Fixed the extreme planet slider White dwarfs get more planets Balance pass on planet frequency Balance pass on planet types and their resource outputs to align more with the type of planet Moved Missions tab up on the Main Menu Fixed bug where techs displayed 0 months to research Lengthen the Artifact UI Fleet detail lines no longer intersect Resources display which Civilization owns them Fixed bug where N/A shows up for Ships after building Shipyards Shipyard icons will show up based on combat rating Changed “Save Ship Design” text to “Save New Class Design” Cleaned up the citizen tooltips on planets Enhanced AI’s ability to build Megastructures Energy Generation range increased from 15-25 to 20-40 Solar Farm Energy Generation increased from 1 to 5 Solar Farm Energy Generation per level increased from 0.25 to 1 Reduced all Gigamass Costs to 0 Increased Energy Consumption to improvements that previously had 1 and 2 Gigamass Cost Orbitals now use Energy Orbital Embassy Durantium cost increased from 1 to 5 and is now a Civilization Achievement Diplomatic Council Durantium cost increased from 3 to 5 and is now a Civilization Achievement Gigamass Costs reduced to 0 Energy Costs increased to 5 Gigamass costs reduced from 30 to 10 Fixed bug where Nexuses used Energy while under construction The Focus Generator Augment now buffs Citizens +10 in all stats and Workers +10 in Diligence Stellar Nexus Gigamass Costs decreased from 50 to 30 Added new prerequisites for Stellar Nexus based off which Civilization is played Nexus Augments Available to All Civilizations Yellow Star: Focus Generator Purple Star: Subspace Lens Blue Star: Quantum Mirror Red Star: Orion's Eye Below are Civilizations and what Nexus Augments are available to them Terrans Yellow Star: Celestial Garden Blue Star: Neoteric Spire Festron Red Star: Eclipse Engine Blue Star: Allegiance Engine Navigators Red Star: Acceleration Matrix Blue Star: Neoteric Spire Mimot Yellow Star: Celestial Cloud Cycler Blue Star: Allegiance Engine Xeloxi Purple Star: Megalithic Trade Center Red Star: Eclipse Engine Arceans Purple Star: Galactic Embassy Red Star: Defense Coordinator Drengin Yellow Star: Central System Auth. Red Star: Eclipse Engine Altarian Yellow Star: Celestial Garden Purple Star: Galactic Resort Blue Star: Allegiance Engine Yor Red Star: Defense Coordinator Blue Star: Cosmic Foundry Blue Star: Neoteric Spire Torian Yellow Star: Celestial Cloud Cycler Red Star: Defense Coordinator Blue Star: Allegiance Engine Manti Yellow Star: Celestial Cloud Cycler Red Star: Eclipse Engine Red Star: Acceleration Matrix Krynn Yellow Star: Celestial Garden Purple Star: Galactic Embassy Iconian Purple Star: Galactic Resort Red Star: Acceleration Matrix Drath Purple Star: Megalithic Trade Center Purple Star: Galactic Resort Corporate Sec. Purple Star: Megalithic Trade Center Purple Star: Galactic Resort Onyx Red Star: Defense Coordinator Blue Star: Cosmic Foundry Baratak Yellow Star: Celestial Cloud Cycler Yellow Star: Central System Auth. Resistance Yellow Star: Celestial Garden Red Star: Eclipse Engine Luxar Red Star: Acceleration Matrix Blue Star: Cosmic Foundry Contaminant Purple Star: Megalithic Trade Center Blue Star: Cosmic Foundry Intueri Purple Star: Galactic Resort Purple Star: Galactic Embassy Korath Yellow Star: Central System Auth. Blue Star: Cosmic Foundry Phalenoid Purple Star: Galactic Resort Blue Star: Allegiance Engine Stellar Nexus Augments now have their Gigamass Costs reduced to 0 Energy Costs Increased from 10,15,20 to 10,25,50 Augments renamed to include Star Color ("Yellow Star: Focus Generator") Augment descriptions edited to include what colored stars Stellar Nexuses can be built around Energy Costs reduced to 0 Reduced tiles bonuses for all Ringworlds, giving them only 3 special tiles Harvester and Architect Ship Classes cannot be built in the ship designer until they are researched Fixed issue where “Cannot Survey” message pops up when colonizing a Ringworld Key Features
v2.95 March 5th, 2025 Change Log
v2.95 March 1st, 2025 Change Log
Art
Battlefields
Crashes
Gameplay
Colonies
Improvements
Resources
Ships
War
Localization
Map Generation
UI
Megastructures DLC
AI
Megastructures
Dyson Sphere
Improvements
Orbitals
Stellar Gateway
Stellar Nexus
Stellar Nexus Augments
Ringworld
Ships
UI






