Dev Journal
GalCiv IV Dev Journal #100: v3.0 Update - New Map Generation
GalCiv IV v3.0 Update - New Map Generation One of the most obvious changes to GalCiv IV v3.0 will be how maps are generated. The initial philosophy in GalCiv IV was that a given sector would have a uniform star layout with the strategic points being handled by sector layout. As time has gone on, it’s become apparent that most (>90%) players play with a single sector. This has made us revisit how maps are generated for v3.0. Now, a single sector can have its stars &ldqu... [read more]
Dev Journal
GalCiv IV Dev Journal #99: Preview of the v3.0 "Hyperlane" Update
Preview of the v3.0 "Hyperlane" Update Coming June 12, 2025 P layers Can Get into the Insider Build Now Galactic Civilizations IV is closing in on a large and important milestone in its development history with the imminent release of version 3.0, the Hyperlane Update, with a lot of work done in previous versions to prepare the way for the incoming additions and changes to the game too. Now it’s time to take you through some of the main features of v3.0. This is a... [read more]
Announcements
Stardock Entertainment Assumes Post-Launch Production Leadership for Ara: History Untold
Expanded post-launch roadmap details new maps, upgraded mechanics and more , including first premium DLC content Stardock Entertainment announced today they will assume production management for historical turn-based strategy game Ara: History Untold while Oxide Games will continue as lead developer. The game will continue to be published by Xbox Game Studios. “With our decades of experience in delivering high quality strategy games,... [read more]
News
Galactic Civilizations IV v2.96: Featuring AlienGPT 2.0
Experience Enhanced Custom Civilization Creation and Key Fixes in the Latest Update for Galactic Civilizations IV Get GalCiv IV Galactic Civilizations v2.96 features the introduction of AlienGPT 2.0, which enhances the AI's capability to generate Custom Civilizations with improved quality. This update also resolves several gameplay bugs related to technology, leader recruitment, and civilization traits, leading to a more stable gaming experience. Quality of life improvements, including... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #98 - The Hidden Hand
The Krynn Syndicate is a shadowy criminal organisation hidden deep inside a great religious organisation that spans many worlds, and their flock is drawn from innumerable species and races from far across the known galaxy. The Shadow Network of the Krynn Syndicate is all powerful, pulling the strings of the Krynn people and directing them towards a series of inscrutable goals that often seem at odds with the peaceful teachings of their religion. Bringing more and more worlds into the Krynni... [read more]
Dev Journal
You might’ve noticed we had a serious outage that took down our website, forums—everything. Some people have speculated on what could be so catastrophic as to take us down for WEEKS? For legal reasons, I can't get into the details other than to say it wasn't ransomware but it was a total data loss. This catastrophe wiped out everything at our data center, including the on-site backups, so we lost over three decades of data in one hit. Fortunately, we run nightly offsite bac... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #97 - The Lost Generation
The Manti Cluster have a unique backstory in the Galactic Civilizations universe, with a generation of their spawn stolen from them by alien raiders. This horrifying event spurred the Manti into action, developing their own FTL travel and making the leap out into the stars to find their lost kin. As you might expect, the Manti are pretty distrustful of aliens and this natural caution provides them with some rather effective Civilization Abilities and Traits to help win with the game wi... [read more]