Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV
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Dev Journal


GalCiv IV Dev Journal #101: Star Hyperlanes & Fleet Supply

Today we’re going to take a closer look at two of the bigger features we’ve added to GalCiv in v3.0 “Hyperlane” , both of which complement the new map generation algorithm and really work to enhance the core gameplay of GalCiv IV. As discussed in previous developer journals, Star Hyperlanes allow players to more easily transit from one part of the game map to another. Let’s briefly recap on what they are, how you use them, and why they’ve been added to the game. v3.0 updated the map... [read more]

Dev Journal


GalCiv IV Dev Journal #100: v3.0 Update - New Map Generation

GalCiv IV v3.0 Update - New Map Generation   One of the most obvious changes to GalCiv IV v3.0 will be how maps are generated. The initial philosophy in GalCiv IV was that a given sector would have a uniform star layout with the strategic points being handled by sector layout. As time has gone on, it’s become apparent that most (>90%) players play with a single sector. This has made us revisit how maps are generated for v3.0. Now, a single sector can have its stars &ldqu... [read more]

Dev Journal


GalCiv IV Dev Journal #99: Preview of the v3.0 "Hyperlane" Update

Preview of the v3.0  "Hyperlane"  Update Coming June 12, 2025 P layers Can Get into the Insider Build Now Galactic Civilizations IV is closing in on a large and important milestone in its development history with the imminent release of version 3.0, the Hyperlane Update, with a lot of work done in previous versions to prepare the way for the incoming additions and changes to the game too. Now it’s time to take you through some of the main features of v3.0. This is a... [read more]

Announcements


Stardock Entertainment Assumes Post-Launch Production Leadership for Ara: History Untold

Expanded post-launch roadmap details new maps, upgraded mechanics and more , including first premium DLC content   Stardock Entertainment announced today they will assume production management for historical turn-based strategy game Ara: History Untold while Oxide Games will continue as lead developer. The game will continue to be published by Xbox Game Studios.   “With our decades of experience in delivering high quality strategy games,... [read more]

News


Galactic Civilizations IV v2.96: Featuring AlienGPT 2.0

Experience Enhanced Custom Civilization Creation and Key Fixes in the Latest Update for Galactic Civilizations IV Get GalCiv IV Galactic Civilizations v2.96 features the introduction of AlienGPT 2.0, which enhances the AI's capability to generate Custom Civilizations with improved quality. This update also resolves several gameplay bugs related to technology, leader recruitment, and civilization traits, leading to a more stable gaming experience. Quality of life improvements, including... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #98 - The Hidden Hand

The Krynn Syndicate is a shadowy criminal organisation hidden deep inside a great religious organisation that spans many worlds, and their flock is drawn from innumerable species and races from far across the known galaxy. The Shadow Network of the Krynn Syndicate is all powerful, pulling the strings of the Krynn people and directing them towards a series of inscrutable goals that often seem at odds with the peaceful teachings of their religion. Bringing more and more worlds into the Krynni... [read more]

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