Dev Journal
GalCiv IV: Supernova Dev Journal #66 - Grab That Space Junk!
Following on from last week where we gave some advice on game settings to new players coming into Galactic Civilizations IV for the first time, this time around we’re going to examine a crucial 4X game feature that often goes overlooked by new players: the “goodie hut”, or Anomalies , to give them their proper GalCiv name. The 4X gameplay staple mechanic of collectable resources randomly scattered across the map goes way back to the original Sid Meier’s Civilization at least, and is so ingr... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #65 - Who to Play First?
Galactic Civilizations IV: Supernova has had a large influx of new players in recent months and the game can be a little overwhelming to first time players. We’re going to take a look at a good game setup for a first time player. Before we do though, let’s look at some of the key ingredients that go into shaping a playthrough. There are 23 prebuilt playable factions in the game, that we call the Core Civilizations, and while the AlienGPT custom civilization builder ensures these aren’t your ... [read more]
News
GalCiv IV: Species Pack Update and Feature Breakdown
Last week we released the Species Pack DLC and today we've made updates to that pack that include; more species, multi-selecting portraits, and adding the ability to 'copy species' . All GalCiv IV players will see minor tweaks to the base species, improved AlienGPT image generation, and some bug fixes. See the full changelog below. For clarity on what's included in Galactic Civilizations IV versus what's exclusive to the Species Pack, please r... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #64 - Species Pack Playstyle Ideas
We’ve examined the Citizens in Galactic Civilizations IV: Supernova quite a bit recently, and I’m hoping that one important point was made loud and clear: when added to the myriad of other player selectable or customisable game features, Citizens provide you more options in building your own unique playstyle for that particular playthrough. This week we’ll take a look at the reasoning behind the variation in Species Traits between Core Species, the generic types and some of the new ones we a... [read more]
News
NOW OUT: Species Pack DLC & v2.7 “Taxonomy” Update for Galactic Civilizations IV
New DLC Introduces Unique Alien Species, Customization Tools, and Community Sharing Features Stardock has released the anticipated Species Pack DLC for its popular space 4X game, Galactic Civilizations IV, along with the major free update, v2.7 "Taxonomy." This latest DLC and update bring a wealth of new content and features that promise to enrich the gameplay experience for all space strategy enthusiasts. The free v2.7 "Taxonomy" update introduces significant enhan... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #63 - v2.7 Taxonomy & Species Pack
AlienGPT is a remarkable system in terms the technology that runs it, and its ability to rapidly generate a believable custom civilization with minimal input from the player. Given a simple prompt, and tweaking a few extra settings, AlienGPT generates a unique faction to play, with its own name, background lore, selectable leader picture and Civilization Abilities and Traits to match. Not so long ago, AlienGPT was updated to include the generation of a unique Citizen name and background,... [read more]
News
Livestream: Species Pack DLC and v2.7 Taxonomy Update
Attention all Galactic Civilizations IV fans! We are thrilled to announce an exclusive livestream event that you don't want to miss. Dive deep into the Species Pack DLC and v2.7 Taxonomy Update. When? June 20, 2024 at 1PM ET - 3 PM ET Where? On our Steam page . What to Expect? We'll showcase live gameplay of the new Species Pack DLC, including the new species, customization tools, and phenotypes. We'll also explore the v2.7 "Taxonomy" update fea... [read more]