Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV
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Dev Journal


GalCiv IV: Supernova Dev Journal #7 - What's New in Supernova

A recap of what Galactic Civilizations isTo recap, Galactic Civilizations IV: Supernova is a turn-based 4X space strategy game set in the 24th century with players taking on the role of leader of a civilization that has just developed faster than light (FTL) travel. Supernova adds an additional layer – civilizations are on the verge of discovery subspace streams which allow for intergalactic travel.Civilizations must explore their area of space, expand their influence through colonizing an... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #6 - Technology and Ideology Changes

Greetings, fellow space explorers! It's time for another exciting update on the development of GalCiv IV: Supernova. Today, we're going to talk about some changes coming to the technology tree and ideologies. First up, let's talk about the technology tree. Technology choices are currently random in GalCiv IV, and while this added an element of unpredictable gameplay and replayability, it could also be frustrating when you desperately needed a specific technology and it just wouldn't show up... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #5 - The Planets are Liars

As you know, in GalCiv IV core worlds are the backbone of your civilization.  But not all planets are created equal. This is communicated in two ways: First, by the raw planetary inputs (minerals, tech, food, wealth, culture) and Second, by the types of tiles that the planet has on it. Unfortunately, in GalCiv IV, the two don't reflect on each other.  They're disconnected.  What I mean is that you could have a planet with a high tech raw resource input and have no tiles t... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #4 - Event Updates

Hello everyone, I hope this post finds you well and ready for another update on GalCiv IV: Supernova. Today I will be talking about some updates to the event system. Galactic Civilizations IV (GalCiv IV) is a 4x game that provides players with a vast, dynamic universe to explore and conquer. As a part of that experience, we've included a system of random events that players can encounter throughout the game. These events serve to keep the game world feeling alive and unpredictable, but we've ... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #3 - Battle Viewer And Ship Behavior Improvements

I hope this dev log finds you well and ready for some exciting updates on GalCiv IV: Supernova. Today, I wanted to share with you some recent work we've been doing on the battle viewer. First and foremost, we have completely redone the cinematic mode. We know that players love to watch their battles unfold in a dramatic and visually stunning way, so we took this to heart and completely overhauled the camera movements. The result is an epic and movie-like experience that truly captures the fee... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #2 - Updating Visuals

One of the things this Winter we're doing is updating the graphics of GalCiv IV in lots of various ways.  One upcoming update to GalCiv IV will be a revision to all the planetary improvements. For example: [New research building]   With 4K and 1440p becoming more common we really needed to up the game. We will also be updating some of the minor races.   So for instance, remember this guy? Pretty grotesque. He's being updated with this guy: ... [read more]

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