Galactic Civilizations IV Galactic Civilizations IV
Alpha Access
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Dev Journal


GalCiv IV Dev Journal #4 - A Guided ALPHA Tour

For this entry, we are going to give you a tour of Galactic Civilizations IV as it exists, in alpha state, in June 2021.  We’re very excited. There’s a lot in here but so very much more to do. Note: I’m playing at 5K so I’m smushing my screenshots down so that they’re not quite so huge.   Choosing a Civilization For the Alpha, you can only play as the humans.  This is because we intend to make the civilizations much more distinct than t... [read more]

Dev Journal


Screenshot of the Week, Explore - GalCiv IV

Humans have always thought their solar system was so vast... but there are so many worlds beyond the Milky Way to explore. Where will you go first? [read more]

Dev Journal


GalCiv IV Dev Journal #3

With the benefit of hindsight… Every 4X game I’ve played struggles with the late game.  This is because they tend to become a micromanagement slog where the outcome of the game was known long before.  So how do you address this?  Well, the wrong way to do it is with AI governors or other such “help” from the AI. GalCiv IV flips the concept of governors on its head. In previous GalCiv games, you had to manage every single planet you colonized. ... [read more]

Dev Journal


Screenshot of the Week, Ideology - GalCiv IV

How you spend your culture points will determine what kind of leader you are and what type of civilization you lead: Authoritarian, Collectivist, Individualist, and Libertarian - with plenty of room to dance the lines between them.  Which way do you lean? [read more]

Dev Journal


Screenshot of the Week, Research - GalCiv IV

Prioritize your research! It's tough to trade with other civilizations if you can't communicate with them - universal translator can help with that.  Which technologies would you research first? [read more]

Dev Journal


GalCiv IV Dev Journal #2

So how do you make your galactic civilization feel like it’s a living, breathing thing? Put (simulated) living, breathing things in it: characters. We have moved everything that makes sense from being an abstract number to being a character.  Population? Instead of it being 3.2 billion, it's just 3 characters. Every character has stats and background. Every character has a set of skills with numerical values to them.  They also have a backstory and can be interacted wit... [read more]

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