Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV
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Dev Journal


GalCiv IV: Supernova Dev Journal #62 - We Are Not Just Numbers!

I was reading some interesting feedback from a community member on Discord the other day, and that feedback read something along the lines of “Citizens seem like a superfluous system, they don’t really add much to the game and could probably be removed without much loss to the gameplay.” I considered that statement for a while, and it was an interesting thought experiment to consider what GalCiv would be like without the Citizens. I thought I’d talk today about why they’re important and ... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #61 - Pressure vs. Sandbox Playstyles

There’s good news and bad news. The good news is that a lot of really exciting new content for Galactic Civilizations IV: Supernova is coming very soon! The bad news is that, unfortunately, I cannot talk about any of it quite yet. Frogboy has been disseminating bits and pieces over on our GalCiv Discord channel, though, so I invite you all to take a look and get involved in the discussions going on there. As an apology for teasing you, I’ll make amends by showing off a core game featu... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #60 - Trade Routes & Diplomacy

We’ve recently released a large update to Galactic Civilizations: IV Supernova called v2.6 “ Reinforcements” , and for more information you can read the patch notes linked. This update focused mostly on bugfixes, balance, options to allow you to further customize the user-interface and some awesome new ship designs for the Terran Alliance and Terran Resistance, which we covered last week. This was one of the bigger patches we’ve released in a while and should improve the overall experie... [read more]

News


Now Available: Galactic Civilizations IV v2.6 Reinforcements Update

Galactic Civilizations IV v2.6 Reinforcements Update Brings Visual Overhauls and Gameplay Enhancements The latest update for Galactic Civilizations IV, v2.6 Reinforcements, is now available, and it's packed with a host of changes aimed at enhancing both the visual appeal and gameplay mechanics of the game.  Get GalCiv IV Now Visual Overhaul on Ships and New Ship Parts One of the most notable changes in update 2.6 is the major visual overhaul of the Terran Alliance a... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #59 - New Terran Ships

There’s a new update incoming for Galactic Civilizations IV: Supernova and with it we’ve got some really cool new ship models to show you for the two human civilizations in the game: the Terran Alliance and the Terran Resistance. Taking a quick peek at the Galactic Civilizations IV Metaverse game statistics page, the Terran Alliance and Terran Resistance are the most popular Core Civilizations in GalCiv4, although the AlienGPT custom civ system currently draws the most players of all! Eve... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #58 - Doctrine: Targeting Priority

Since v2.5 “Ares” and the Warlords expansion were released, we’ve put out a short series of developer journals describing the new features added to the war system in Galactic Civilization IV: Supernova. Today we’ll look at the last component of the Doctrine system we’ve not covered yet, Targeting Priority. I’m aware that I’ve already indirectly discussed this feature three or four times over since the updates landed, as it’s a core component of the new Ship Class and Doctrine mechanics... [read more]

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