Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV
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Announcements


Stardock Selected as a 2024 Best of MichBusiness Winner

Stardock named a Best of MichBusiness honoree in the Technology Guru Category Stardock, a leading software development company known for its innovative technology solutions, is proud to announce that it has been recognized as a "Best of MichBusiness Honoree" in the Technology Guru Category. This prestigious award highlights Stardock's commitment to excellence and its significant contributions to the technology landscape in Michigan. The MichBusiness Awards celebrate the achieveme... [read more]

News


NOW OUT: v2.9 Starview Update for Galactic Civilizations IV

Stardock is pleased to announce the release of Galactic Civilizations IV v2.9, titled the 'Starview Update.' This update focuses on enhancing the player experience with a variety of quality-of-life improvements, visual upgrades, and gameplay refinements based on community feedback.  In this substantial update, players can look forward to a range of key changes designed to streamline gameplay and improve immersion. "We’re committed to continuously refining Galactic C... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #75 - Terror Stars

Hello everyone! This week, I would like to look at GalCiv IV’s most terrifying weapon: Terror Stars. Terror Stars are one of the most powerful and difficult-to-acquire objects in all of GalCiv IV: each one can reduce entire star systems to rubble. In this Dev Journal, I’d like to walk you through how you can unlock them, how they work, and why you might want to utilize the awe-inspiring power of a Terror Star. Terror Stars: How Do You Unlock Them? To unlock Terror Stars, players... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #74 - Sneak Peek into The Starview Update

It’s time for a quick teaser of our latest update v2.9, named “The Starview Update” is coming soon for Galactic Civilizations IV: Supernova. Alongside a substantial list of the usual bugfixes and balance changes we’ve applied to address issues players have found and reported to us, we’ve continued to add content and improve the overall user experience of playing the game. I won’t cover everything here because the v2.9 update is pretty substantial, so I’m picking out some choice titbits to whet y... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #73 - Ship Designer: Practical Applications

Hello everyone! For this week's dev journal, I wanted to further discuss the utility of Gal Civ IV’s Ship Designer. This time around, I will be focusing on the mechanical benefits of using the Ship Designer and some scenarios where using it may come in handy. In case you missed it, feel free to check out Dev Journal #71 w here I explore some of what’s possible for players looking to create really cool-looking ships. See my design, the ExoDrake, below for a preview of the topic.... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #72 - Control

4X games are fun because you take the role of a great leader of a great nation, civilization or tribe and then lord it over them as you see fit. You call the shots, and nobody else. Sure, some games have more or less simulation aspects to them that interfere in various ways with your top-down decision making process, but usually, as the head honcho, what you say goes. Of course, this isn’t particularly realistic when it comes to certain aspects of an empire’s management: President BATTLEMODE ... [read more]

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