Galactic Civilizations IV v1.12 update is here with fixes, balance updates, and performance improvements Read the changelogIt's here: the v1.12 update for Galactic Civilizations IV! In v1.12, we focused on fixing issues, all the way from minor typo corrections to some bigger problems, like ship components that weren't working properly. Some community members also expressed confusion about why the rush button wasn't working, so we included a tool tip there that explains why it isn't avail...
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Greetings, fellow space explorers! It's time for another exciting update on the development of GalCiv IV Next. Today, we're going to talk about some changes coming to the technology tree and ideologies. First up, let's talk about the technology tree. Technology choices are currently random in GalCiv IV, and while this added an element of unpredictable gameplay and replayability, it could also be frustrating when you desperately needed a specific technology and it just wouldn't show up. Well...
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As you know, in GalCiv IV core worlds are the backbone of your civilization. But not all planets are created equal. This is communicated in two ways: First, by the raw planetary inputs (minerals, tech, food, wealth, culture) and Second, by the types of tiles that the planet has on it. Unfortunately, in GalCiv IV, the two don't reflect on each other. They're disconnected. What I mean is that you could have a planet with a high tech raw resource input and have no tiles t...
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