Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV
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Dev Journal


GalCiv IV: Supernova Dev Journal #108 - The Great Flowering

Every Core Civilization in Galactic Civilizations IV plays quite differently and has Civilization Abilities, Traits and many more mechanics that are tuned towards a specific playstyle. What’s great about this system is that you’re not generally hard-locked into that playstyle, which suits GalCiv as a sandbox style 4X and allows you to experiment with different ways to play with that one Civ. There aren’t very many Civilizations that outright lock you out of certain mechanics for this rea... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #107 - Culture and Influence

In Galactic Civilizations IV, Influence is a measure of your Empire’s overall cultural and logistical reach, and affects many other gameplay elements. Today I’m going to explain how to generate Culture, how that then spreads your Influence across the map, and why all this is important in your race to win the game. First let’s take a look at the bare basics of how Influence is generated. Each planet has a baseline statistic called Cultural Significance , representing it’s potential for the... [read more]

Announcements


Announcing: Massive Scale RTS Game Ashes of the Singularity II

Highly anticipated sequel features larger battles, advanced units, and a new campaign to lead humanity against hostile AI takeover Wishlist Ashes II Now Stardock and Oxide Games today announced Ashes of the Singularity II , the highly anticipated sequel to the groundbreaking, massive-scale RTS that redefined real-time strategy gaming a decade ago. Set to release in 2026, exactly ten years after the original, the game invites players to engage in strategic battles of unprecedented scale,... [read more]

Announcements


Epic Fantasy Strategy Game, Elemental Returns as Elemental: Reforged

Stardock Entertainment announced today Elemental: Reforged , a definitive re-imagining of the ambitious fantasy 4X strategy series Elemental . Integrating the strongest elements from Elemental: War of Magic , Fallen Enchantress , and Sorcerer King , Elemental: Reforged finally brings to life the comprehensive vision originally set out nearly two decades ago. First conceived in 2008 following Stardock’s successes with Galactic Civilizations II and ... [read more]

Dev Journal


GalCiv IV Dev Journal #106: Organic Difficulty in GalCiv IV

Galactic Civilizations IV’s depth is its greatest strength, but it can often be the biggest barrier to entry for new players too. I don’t think any long-time fan of the series will disagree that to get the best out of GalCiv, you kind of need to have played GalCiv a fair bit first. GalCiv IV is no exception here, and after talking to people who struggle with the game, and reading comments online I see a lot of misunderstanding about how the game is put together in terms of it’s design deci... [read more]

News


v3.01 Update Now Available - Galactic Civilizations IV

The v3.01 update for Galactic Civilizations IV brings adjustments for enhancing gameplay. Full Changelog Below  |  Get GalCiv IV Now The map generation settings for "Sector Layout" and "Hyperlane Frequency" have been tweaked to increase the likelihood of clustered hyperlanes, improving navigation and strategy. Multiplayer functionality has been addressed, fixing a bug that prevented players from loading into games larger than 32MB, as well as resolving an issue that restricted ... [read more]

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