Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV
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News


GalCiv IV: Supernova Preview for May 11

GalCiv IV: Supernova: May 11 Lots of big updates coming the second week of May. Here’s some highlights: Civ image re-rolling Previously, to get more potential race images to choose from, you had to regenerate the entire civilization. Because of how taxing that is on the AlientGPT system, we had to limit that to 5 tries per civ and 25 per day. But since most people just want to try out to see more images, we are separating the civ regen to the reroll of the images. So just r... [read more]

News


GalCiv IV: Supernova - AMA & Community Dialogue with Brad Wardell

We're excited to announce that we'll be hosting a special Community Dialogue / AMA (Ask Me Anything) session with our CEO, Brad Wardell, to discuss and bounce ideas around while answering your questions about Galactic Civilizations IV: Supernova! This event will take place on our Discord server on Thursday, May 11th at 2PM ET  4PM ET . This is a good opportunity for you to share your thoughts, ask questions, and get insights directly from Brad about the development and future of G... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #15 - Thinking about planets

GalCiv IV: Supernova Dev Journal #15 - Thinking about Planets I feel like the GalCiv IV planet management is missing something. I think the bones are right but seems like there’s a lot of nobs that ultimately amount to very little. The philosophy of being king of the world In GalCiv IV the basic idea is that raw materials come, you do stuff with them, and the output can then be used in various useful ways. The concept is simple. The execution is…complicated. Adjacency Bonuses Th... [read more]

Dev Journal


GalCiv IV: Supernova - First 10 Turns, May 2023

GalCiv IV: Supernova - The First 10 Turns Today we’re going to do a fairly simple game to “smoke test” the AI and general game mechanics. Here we will find bugs, AI issues and balance issues. Setup I’m playing as the Terran Alliance, the default civ. Small galaxy, ONE sector. This lets us do an apples and apples comparison with GC3 and GC2. Only 3 opponents. In the beginning… Our home solar system. I wouldn’t mind if Mars was moved so that it was closer. Month 1: Febr... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #14 - How many turns should that thing take?

GalCiv IV: Supernova Dev Journal #14 - How many turns should that thing take? So how many turns should it take to get a thing? Turn based games live and die on pacing balance. We don’t have a speed button to zip over bad pacing choices. So we have to be very, very careful on the number of turns something takes to get. Take research for example. How many turns? 1 turn seems too generous. 8 turns is pretty long. But do you make the tech cost more or find ways to reduce the amount of re... [read more]

Dev Journal


GalCiv IV: Supernova Dev Journal #13 - AlienGPT

GalCiv IV: Supernova Dev Journal #13 - GPT GPT stands for “Generative Pre-trained Transformer” and since the release of OpenAI’s ChatGPT the world of generative AI has really taken off. For the past several months, we have been working to build GPT technology into our Tachyon engine, Stardock’s cloud-based metagaming technology that has previously been seen in Ashes of the Singularity, Offworld Trading Company and Star Control: Origins. Thanks to OpenAI’s ChatGPT API and Tachyon, we are proud... [read more]

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