Dev Journal
Quick thoughts on Warlords from the designer
I've been saying this a lot to design teams lately: There is no subsitute for playing the game and then playing the game some more and then playing it still more. And Warlords really shows that. Now, those of you who get it right away are in for a particular treat that you should take advantage of as much as you can while you can: There are a lot of absolutely crazy ship components in this that we have balanced as best we can but I can tell you right now, I there are going to be some... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #54 - Warlords Preview
Galactic Civilizations IV: Supernova’s version 2.5 update drops on April 18th and will be accompanied by the release of our third DLC “Warlords”, an expansion focusing on improving the game's warfare systems. v2.5 brings in a lot of changes to space combat and invasions, and the way warfare is carried out in general, and Warlords opens up a lot more content in each one of these systems, adding many exciting new ship components to wreck your enemies with! Today we’re going to take a ver... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #53 - Abilities & the Intueri
Each civilization in Galactic Civilization’s IV: Supernova is constructed from a set of building blocks, either predefined and later edited by a player, as with our Core Civilizations, or selected by the player when making a custom civ. Biology, Citizen species, Cultural Focus, their starting Planet Type, Commander Ships and more are all selected to craft a specific playstyle for the civilization. The two cornerstone mechanical building blocks of this system, which most strongly inform the w... [read more]
Announcements
Crains Detroit Business Interviews Stardock
'We're the most famous company you've never heard of': A conversation with Michigan's oldest video game developer By Anna Fifelski Brad Wardell, 52, founded Stardock Corp. in 1991 as an undergraduate student at Western Michigan University. Decades later, it is the largest software and video game development company in Michigan. Later this year, Stardock will release the fourth version of its simulation game, The Political Machine, as well as an expansion for Galactic C... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #52 - Moving People
In our recent update version 2.4 Populi we initiated some big changes to the way Citizens are generated and handled in the AlienGPT system, which we detailed in last week’s developer journal . This time around we’re going to look at another important feature added in Populi, the ability to move your population around your vast and sprawling civilization using an all new Citizen Transport system, and some ideas that you can use as a base for your own strategies surrounding Citizens. Be... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #51 - Citizens in AlienGPT
Last week, Frogboy introduced Galactic Civilizations IV: Supernova v2.4 update named Populi and gave a very brief overview of its features. Today, I thought I’d expand a little on how it works and showcase a few more examples. In summary, AlienGPT will now generate the name and description for your Citizens to match the custom civilization details it produces for you. It’ll then select an appropriate Citizen portrait to give a face to your people, with the number of Citizen types expanded to... [read more]
Dev Journal
v2.4 Populi Tour for GalCiv IV: Supernova
AlienGPT Citizens The Create Civilization screen has gotten a major uplift. More space for your description and AlienGPT will pick your citizens, personality, citizen description, and more. A few examples: And yes It’s a very complex, cutting edge setup that we’re still working some kinks out of as these large language models have a mind of their own. Galactic News Network Upgrade The GNN Report has been move dover to the status screen on the right so that it does... [read more]