Dev Journal
GalCiv IV: Supernova Dev Journal #24 - AIs Drinking Coffee on Planets
Generally speaking, in GalCiv games there has been three types of players: The first player is the relatively new or casual player who finds the AI ridiculously hard and will post "The AI is cheating" (the AI doesn't cheat unless you make the settings super high). They say this because the AI is able to expand fairly quickly because it is quite good at scouting (the AI tends to build a lot more scouts than players) and finding planets. It has no idea where the planets are. The second... [read more]
Dev Journal
GalCiv IV: Video Dev Blog #4 - The History of Galactic Civilizations Games
Galactic Civilizations: A Journey Through the Stars Discover the captivating history behind one of gaming's most iconic 4X series! From its groundbreaking launch on IBM OS/2 in the 1990s, featuring innovations like multi-threading and customizable starships, to its progression on Windows with expansive maps and refined mechanics. Galactic Civilizations III's leap to a 64-bit engine brought unparalleled ship customization, while Galactic Civilizations IV: Supernova Edition showcases Stardo... [read more]
News
v1.7 Early Access Update - GalCiv IV: Supernova
v1.7 Early Access Update Unveils New Factions, Enhanced Ship Designer/Diplomacy Screen, and Player-Contributed Stars Brace yourself for a celestial adventure enriched with new factions, a revamped ship designer, an enhanced diplomacy screen, and a shining constellation of player-contributed stars. Wishlist Now | Changelog Below Two (3 more to come!) Factions Unlocked The Phalenoid Advance Embark on a celestial journey with The Phalenoid Adva... [read more]
Dev Journal
GalCiv IV: Video Dev Blog #3 - The Lore of Galactic Civilizations
Today, we embark on a journey into the vast expanse of 4X gaming and explore the rich lore and captivating background story of the Galactic Civilizations series. 4X games, with their procedurally generated content, offer fertile ground for imagination, but there's something truly magical about an epic narrative that breathes life into emergent stories. Join us as we activate the databanks and take a trip back in time to the origins of this captivating universe. &nbs... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #23 - A Weekend of Polishing
GalCiv IV: Supernova Dev Journal #23 - A Weekend of Polishing GalCiv IV Beta 1.66 Test Game So what did you do on your Summer sunny day? Oh, you know, I um…played GalCiv and made tweaks! Let’s see how it worked out. Play Test Time I created a custom civ of explorers. Humans. Change #1: We spell out that the survey modules came from a Precursor dig . That’s why you can’t just crank these out. Change #2: Planet screen gets better fonts. Statistically, you reading this ha... [read more]
News
v1.65 Early Access Update - GalCiv IV: Supernova
The Galactic Civilizations IV: Supernova v1.65 Early Access Update introduces new alien and robot images within AlienGPT, revamped culture traits, thrilling events, and galaxy enhancements. With new technologies, planetary options, and improved user interface, players can enjoy an even more immersive and dynamic 4X space strategy experience. Wishlist Now Enhanced Planet Screen Experience diverse and challenging planetary governance with new planet types, terrain tiles,... [read more]
News
Winners Announcement for Name a Star Contest - GalCiv IV: Supernova
Hello everyone, We wanted to take a moment to thank everyone for their entries! Choosing the winners wasn't easy for us here at Stardock, but it was a grand time all the same. We saw entries ranging from names, references, mythologies to memes and jokes, you all really brought us the entire gambit! Everyone's enthusiasm and participation makes us hopeful for future events and contests to involve the community further. Now through a series of selections we've narrowed down the 100 w... [read more]