Dev Journal
GalCiv IV: Supernova Dev Journal #7 - What's New in Supernova
A recap of what Galactic Civilizations is To recap, Galactic Civilizations IV: Supernova is a turn-based 4X space strategy game set in the 24th century with players taking on the role of leader of a civilization that has just developed faster than light (FTL) travel. Supernova adds an additional layer – civilizations are on the verge of discovery subspace streams which allow for intergalactic travel. Civilizations must explore their area of space, expand their influence through colonizi... [read more]
News
Galactic Civilizations IV: Supernova Announced Today!
Stardock Announces Galactic Civilizations IV: Supernova An array of new features and improvements include brand-new civilizations, Terror Star units, improved systems, and much more Stardock, a leading developer of 4X strategy and simulation games, announced the launch Galactic Civilizations IV: Supernova , the latest installment in their acclaimed Galactic Civilizations franchise today. Explore an enhanced ideology system by ... [read more]
News
NOW AVAILABLE: Galactic Civilizations IV v1.12 Update
Galactic Civilizations IV v1.12 update is here with fixes, balance updates, and performance improvements Read the changelog It's here: the v1.12 update for Galactic Civilizations IV ! In v1.12, we focused on fixing issues, all the way from minor typo corrections to some bigger problems, like ship components that weren't working properly. Some community members also expressed confusion about why the rush button wasn't working, so we included a tool tip there that expla... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #6 - Technology and Ideology Changes
Greetings, fellow space explorers! It's time for another exciting update on the development of GalCiv IV: Supernova. Today, we're going to talk about some changes coming to the technology tree and ideologies. First up, let's talk about the technology tree. Technology choices are currently random in GalCiv IV, and while this added an element of unpredictable gameplay and replayability, it could also be frustrating when you desperately needed a specific technology and it just wouldn't show up... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #5 - The Planets are Liars
As you know, in GalCiv IV core worlds are the backbone of your civilization. But not all planets are created equal. This is communicated in two ways: First, by the raw planetary inputs (minerals, tech, food, wealth, culture) and Second, by the types of tiles that the planet has on it. Unfortunately, in GalCiv IV, the two don't reflect on each other. They're disconnected. What I mean is that you could have a planet with a high tech raw resource input and have no tiles t... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #4 - Event Updates
Hello everyone, I hope this post finds you well and ready for another update on GalCiv IV: Supernova. Today I will be talking about some updates to the event system. Galactic Civilizations IV (GalCiv IV) is a 4x game that provides players with a vast, dynamic universe to explore and conquer. As a part of that experience, we've included a system of random events that players can encounter throughout the game. These events serve to keep the game world feeling alive and unpredictable, but we've ... [read more]
Dev Journal
GalCiv IV: Supernova Dev Journal #3 - Battle Viewer And Ship Behavior Improvements
I hope this dev log finds you well and ready for some exciting updates on GalCiv IV: Supernova. Today, I wanted to share with you some recent work we've been doing on the battle viewer. First and foremost, we have completely redone the cinematic mode. We know that players love to watch their battles unfold in a dramatic and visually stunning way, so we took this to heart and completely overhauled the camera movements. The result is an epic and movie-like experience that truly captures the fee... [read more]