Broken Invasion Resolve/Soldiering Buffs/Debuffs and Incorrect Galactapedia Info
Published on Saturday, February 21, 2026 By
I just started playing GC4 recently and just completed 4 Planetary invasions.
I have found the following issues with the Galactapedia and in-game info as well as invasion-related buffs/debuffs:
- The Galactapedia entry for Sieges states "Core Worlds can only be besieged by Transports". I just tested this in my game and this statement is incorrect. I was able to capture a Core World using only a fleet with 3 Siege ships

- In the same Galactapedia entry for Sieges, it also states "Time to capture them is based on the Resolve of the Soldiers on the Transport". I have tested this and Troop Transports provide a flat 50 Conquest Rating. I tried loading pop with different Resolve values to Transports and it had zero effect on Conquest Rating for the Troop Transport
- I noticed that the hover over info for a Soldier specialist state "Soldiers increase a planet's Resistance and Soldiering based on their Resolve stat". I don't see *any* bonuses to Soldiering when sieging planets either for the Soldiers on Troop Transports attacking or by Soldier specialists defending the planet, and Resolve doesn't have any effect on Soldiering (only Planetary Defense). Also, unrelated to invasions, but I will mention it here, Soldiers have NO effect on the Resistance level of a planet.

- Citizens with either the Pacifist trait (-3 Soldiering) or Warforged trait (+3 Soldiering), do not apply these Soldiering modifiers when attacking or defending a planet.
I have only played the Terran so far using the Steam version 3.10 of GC4 Supernova.
Note to devs: Not all of us are GC4 veterans - I'm still a GC4 noob, so I encourage fixing all in-game and wiki documentation errors and fix or remove the broken invasion mechanics, since it makes it confusing for new players to learn how to play