Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

(INSIDERS BUILD ONLY) v2.95 Update Changelog

Published on Thursday, February 20, 2025 By RammaStardock In GalCiv IV Support

Hello, 

As we approach the 2.95 release, we are working on addressing gameplay balance and quality of life improvements. To enable the patch, please do the following: 

 

Steam 

  • Select Galactic Civilizations IV from your Steam Library list. 

  • Right-click and select "Properties." 

  • Select the BETAS tab. 

  • From the dropdown, select "Insider" and click Close. (if you don't see this option, restart Steam.) 

Steam should pull down the changed files; if you ever want to return, do the same as above but select "default." 

 

Epic 

  • Open the Epic Launcher 

  • Select "Galactic Civilizations IV: Supernova - Insider's Edition" 

  • Install and play! 

 
Please note: The opt-in (Insider Build) is an early preview of the next update, and you might experience bugs or other issues. 

Key Features 

  • Heighten Gameplay Balance.  We have updated planetary improvements, colony features, ship components, and war conditions.   

  • Updated Map Generation.   We enhanced Map Generation for star distances, higher planet frequency, and planet resources.  

  • Quality of Life Improvements. We improved UI layouts, previous crashes, language errors, and cinematic cameras. 


v2.95 February 21st, 2025 Change Log 



Art 

  • Yor color appearance and scheme tweaked 

Battlefields 

  • Updated Cinematic Cameras to stop clipping and have optimal battlefield positions 

Crashes 

  • Fixed auto-exploring bug that could lead to stuck turns or crashes at the end of a turn  

  • Fix crash that can occur from AI Civilizations requesting to trade 

Gameplay 

  • Base ship hull sizes are now unlocked through the tech tree  

  • Starbases are tougher in general and harder to kill 

  • The "New Generation is Born" event no longer happens for Synthetic races 

  • Military Starbases provide combat buffs by default to friendly units 

  • Reduced the regulation buff from 20% wealth to 15% 

  • Fixed bug where players cannot execute leaders 

  • Leader Spawn rate is faster 

  • If a Civilization has the Ancient Trait, they gain new Starbase Modules that buff Relics 

  • Added alternative self-repair alloy option  

  • Fixed bug where trade routes did not give diplomatic capital 

Colonies 

  • AI will optimize the specialization of citizens on the planets based on the strengths of the planet 

  • AI will prioritize durational projects as the planet runs out of usable tiles 

  • Earth loses 1 mineral, 1 tech, gains 2 influences 

  • If a planet isn't capable of becoming a core world, it will no longer show what is on it 

Improvements 

  • Fixed bug where improvements wouldn’t show up without a proper tooltip 

  • Added support for improvements to provide shipyards with production via a durational project  

  • Fixed bug where the Quantum Processing Unit improvement was marked as a Wealth improvement instead of a Research improvement 

Resources 

  • Thulium is more common 

  • Elerium is less common 

Ships 

  • Improved quality of scout search 

  • Tiny Hull Ship maintenance increased from 0.25 to 0.50 

  • Supply Modules now requires the Colonial Policies tech 

  • HP giving ship components now have 1 maintenance cost 

  • Significant improvements to the auto scout behavior to be smarter and fast at computing it 

  • Added Life Support Module to Starting Flagship 

War 

  • Removed the “Let's trade" when a player is at war with another Civilization, especially a forever war 

  • If a player is in a forever war, they will no longer be able to negotiate peace with that Civilization 

Localization 

  • Removed italicization for Korean 

  • Fixed German issues 

  • Fixed Italian issues 

  • Fixed Polish issues 

  • Fixed mistranslated text for Polish and German 

  •  Fixed Rendering Options 

Map Generation 

  • Tech costs will scale based on the map size 

  • Slight increase in the rate of decay based on distance of asteroids and colonies 

  • Star distances moved slightly further apart to make range more important 

  • Increased the likelihood of trade resources on planets with special traits 

  • Fixed Extreme planet slider  

  • White Dwarfs get more planets 

  • Balance pass on planet frequency 

  • Balance pass on planet types and their resource outputs to align more with the type of planet 

UI 

  • Moved Missions tab up on the Main Menu 

  • Fixed bug where techs displayed 0 months to research 

  • Lengthen the Artifact UI  

  • Fleet detail lines no longer intersect 

  • Resources display which Civilization owns them 

  • Fixed bug where N/A shows up for Ships after building Shipyards 

  • Shipyard icons will show up based on combat rating 

  • Changed “Save Ship Design” text to “Save New Class Design” 

  • Cleaned up the citizen tooltips on planets 


Megastructures DLC  



AI 

  • Enhanced AI’s ability to build Megastructures 

Structures 

Dyson Sphere 

  • Energy Generation increased from 15-25 to 20-40 

Improvements 

  • Solar Farm Energy Generation increased from 1 to 5 

  • Solar Farm Energy Generation per level increased from 0.25 to 1 

  • Reduced all Gigamass Costs to 0 

  • Increased Energy Consumption to improvements that previously had 1 and 2 Gigamass Cost 

  • Increased Energy Consumption to improvements that previously had 2 Gigamass Cost 

Orbitals 

  • Orbitals now use Energy  

  • Orbital Embassy Durantium cost increased from 1 to 5 and is now a Civilization Achievement 

  • Diplomatic Council Durantium cost increased from 3 to 5 and is now a Civilization Achievement 

  • Gigamass Costs reduced to 0 

  • Energy Costs increased to 5 

Stellar Gateway 

  • Gigamass costs reduced from 30 to 10 

Stellar Nexus 

  • Fixed bug where Nexuses used Energy while under construction 

  • The Focus Generator Augment now buffs Citizens +10 in all stats and Workers +10 in Diligence 

  • Stellar Nexus Gigamass Costs decreased from 50 to 30 

  • Added new prerequisites for Stellar Nexus based off which Civilization is played 

    • Nexus Augments Available to All Civilizations 

    • Focus Generator 

    • Subspace Lens 

    • Quantum Mirror 

    • Orion's Eye 

  • Below are Civilizations and what Nexus Augments are available to them 

    • Terrans  

      • Yellow Star: Celestial Garden 

      • Blue Star: Neoteric Spire 

    • Festron  

      • Red Star: Eclipse Engine 

      • Blue Star: Allegiance Engine 

    • Navigators  

      • Red Star: Acceleration Matrix 

      • Blue Star: Neoteric Spire 

    • Mimot  

      • Yellow Star: Celestial Cloud Cycler 

      • Blue Star: Allegiance Engine 

    • Xeloxi  

      • Purple Star: Megalithic Trade Center 

      • Red Star: Eclipse Engine 

    • Arceans  

      • Purple Star: Galactic Embassy 

      • Red Star: Defense Coordinator 

    • Drengin  

      • Yellow Star: Central System Auth. 

      • Red Star: Eclipse Engine 

    • Altarian  

      • Yellow Star: Celestial Garden 

      • Purple Star: Galactic Resort 

      • Blue Star: Allegiance Engine 

    • Yor  

      • Red Star: Defense Coordinator 

      • Blue Star: Cosmic Foundry 

      • Blue Star: Neoteric Spire 

    • Torian  

      • Yellow Star: Celestial Cloud Cycler 

      • Red Star: Defense Coordinator 

      • Blue Star: Allegiance Engine 

    • Manti  

      • Yellow Star: Celestial Cloud Cycler 

      • Red Star: Eclipse Engine 

      • Red Star: Acceleration Matrix 

    • Krynn  

      • Yellow Star: Celestial Garden 

      • Purple Star: Galactic Embassy 

      • Iconian  

      • Purple Star: Galactic Resort 

      • Red Star: Acceleration Matrix 

    • Drath  

      • Purple Star: Megalithic Trade Center 

      • Purple Star: Galactic Resort 

    • Corporate Sec.  

      • Purple Star: Megalithic Trade Center 

      • Purple Star: Galactic Resort 

    • Onyx  

      • Red Star: Defense Coordinator 

      • Blue Star: Cosmic Foundry 

    • Baratak  

      • Yellow Star: Celestial Cloud Cycler 

      • Yellow Star: Central System Auth. 

    • Resistance  

      • Yellow Star: Celestial Garden 

      • Red Star: Eclipse Engine 

    • Luxar  

      • Red Star: Acceleration Matrix 

      • Blue Star: Cosmic Foundry 

    • Contaminant  

      • Purple Star: Megalithic Trade Center 

      • Blue Star: Cosmic Foundry 

    • Intueri  

      • Purple Star: Galactic Resort 

      • Purple Star: Galactic Embassy 

    • Korath  

      • Yellow Star: Central System Auth. 

      • Blue Star: Cosmic Foundry 

    • Phalenoid  

      • Purple Star: Galactic Resort 

      • Blue Star: Allegiance Engine 

Stellar Nexus Augments 

  • Stellar Nexus Augments now have their Gigamass Costs reduced to 0  

  • Energy Costs Increased from 10,15,20 to 10,25,50  

  • Augments renamed to include Star Color ("Yellow Star: Focus Generator")  

  • Augment descriptions edited to include what colored stars Stellar Nexuses can be built around. 

Ringworld 

  • Energy Costs reduced to 0 

  • Reduced tiles bonuses for all Ringworlds giving them only 3 special tiles 

Ships 

  • Harvester and Architect Ship Classes cannot be built in the ship designer until they are researched  

UI 

  • Fixed issue where “Cannot Survey” message pops up when colonizing a Ringworld