(LIVE) v2.95 Update Changelog
Published on Thursday, February 27, 2025 By
Heighten Gameplay Balance. We have updated planetary improvements, colony features, ship components, and war conditions. Updated Map Generation. We enhanced Map Generation for star distances, higher planet frequency, and planet resources. Quality of Life Improvements. We improved UI layouts, previous crashes, language errors, and cinematic cameras. Fixed issue where ship style sets were not being used/selected and reverted to Legacy Terran Alliance ships styles Yor color appearance and scheme were tweaked Updated Cinematic Cameras to stop clipping and have optimal battlefield positions Fixed auto-exploring bug that could lead to stuck turns or crashes at the end of a turn Fixed a crash that can occur when AI Civilizations request to trade Base ship hull sizes are now unlocked through the tech tree Starbases are tougher and harder to kill The "New Generation is Born" event no longer happens for Synthetic races Military Starbases provide combat buffs by default to friendly units Reduced the regulation buff from 20% wealth to 15% If a Civilization has the Ancient Trait, they gain new Starbase Modules that buff Relics Added an alternative Self-Repair Alloy option Fixed a bug where trade routes did not give diplomatic capital Increased Synthetic civilizations’ approval Increased the Yor’s average intelligence from 1 to 2 AI players are more likely to communicate with Civilizations they dislike extorting money, tech, etc. AI will optimize the specialization of citizens based on the strengths of their planet AI will prioritize durational projects as a planet runs out of usable tiles Earth loses 1 mineral, 1 tech and gains 2 influence If a planet isn't capable of becoming a core world, it will no longer show what is on it Fixed a bug where players cannot execute leaders Increased Leader spawn rate Citizens provide more influence per turn Fixed a bug where improvements wouldn’t show up without a proper tooltip Gave support for improvements to provide shipyards with production by adding durational projects Fixed Quantum Processing Unit improvement being incorrectly marked as a Wealth improvement instead of a Research improvement Thulium is more common Elerium is less common Improved quality of Scout search Tiny Hull Ship maintenance increased from 0.25 to 0.50 Supply Modules now requires the Colonial Policies tech HP-giving ship components now have 1 maintenance cost Significant improvements to the auto Scout behavior to be smarter and faster at computing Added Life Support Module to starting Flagship Removed the “Let's trade" text when a player is at war with another Civilization, especially a forever war If a player is in a forever war, they will no longer be able to negotiate peace with that Civilization Removed italicization for Korean Fixed German issues Fixed Italian issues Fixed Polish issues Added localization support for the rendering options Tech costs will scale based on the map size Slight increase in the rate of decay based on distance of asteroids and colonies Star distances moved slightly further apart to make range more important Increased the likelihood of trade resources on planets with special traits Fixed the extreme planet slider White dwarfs get more planets Balance pass on planet frequency Balance pass on planet types and their resource outputs to align more with the type of planet Moved Missions tab up on the Main Menu Fixed bug where techs displayed 0 months to research Lengthen the Artifact UI Fleet detail lines no longer intersect Resources display which Civilization owns them Fixed bug where N/A shows up for Ships after building Shipyards Shipyard icons will show up based on combat rating Changed “Save Ship Design” text to “Save New Class Design” Cleaned up the citizen tooltips on planets Enhanced AI’s ability to build Megastructures Energy Generation range increased from 15-25 to 20-40 Solar Farm Energy Generation increased from 1 to 5 Solar Farm Energy Generation per level increased from 0.25 to 1 Reduced all Gigamass Costs to 0 Increased Energy Consumption to improvements that previously had 1 and 2 Gigamass Cost Orbitals now use Energy Orbital Embassy Durantium cost increased from 1 to 5 and is now a Civilization Achievement Diplomatic Council Durantium cost increased from 3 to 5 and is now a Civilization Achievement Gigamass Costs reduced to 0 Energy Costs increased to 5 Gigamass costs reduced from 30 to 10 Fixed bug where Nexuses used Energy while under construction The Focus Generator Augment now buffs Citizens +10 in all stats and Workers +10 in Diligence Stellar Nexus Gigamass Costs decreased from 50 to 30 Added new prerequisites for Stellar Nexus based off which Civilization is played Nexus Augments Available to All Civilizations Yellow Star: Focus Generator Purple Star: Subspace Lens Blue Star: Quantum Mirror Red Star: Orion's Eye Below are Civilizations and what Nexus Augments are available to them Terrans Yellow Star: Celestial Garden Blue Star: Neoteric Spire Festron Red Star: Eclipse Engine Blue Star: Allegiance Engine Navigators Red Star: Acceleration Matrix Blue Star: Neoteric Spire Mimot Yellow Star: Celestial Cloud Cycler Blue Star: Allegiance Engine Xeloxi Purple Star: Megalithic Trade Center Red Star: Eclipse Engine Arceans Purple Star: Galactic Embassy Red Star: Defense Coordinator Drengin Yellow Star: Central System Auth. Red Star: Eclipse Engine Altarian Yellow Star: Celestial Garden Purple Star: Galactic Resort Blue Star: Allegiance Engine Yor Red Star: Defense Coordinator Blue Star: Cosmic Foundry Blue Star: Neoteric Spire Torian Yellow Star: Celestial Cloud Cycler Red Star: Defense Coordinator Blue Star: Allegiance Engine Manti Yellow Star: Celestial Cloud Cycler Red Star: Eclipse Engine Red Star: Acceleration Matrix Krynn Yellow Star: Celestial Garden Purple Star: Galactic Embassy Iconian Purple Star: Galactic Resort Red Star: Acceleration Matrix Drath Purple Star: Megalithic Trade Center Purple Star: Galactic Resort Corporate Sec. Purple Star: Megalithic Trade Center Purple Star: Galactic Resort Onyx Red Star: Defense Coordinator Blue Star: Cosmic Foundry Baratak Yellow Star: Celestial Cloud Cycler Yellow Star: Central System Auth. Resistance Yellow Star: Celestial Garden Red Star: Eclipse Engine Luxar Red Star: Acceleration Matrix Blue Star: Cosmic Foundry Contaminant Purple Star: Megalithic Trade Center Blue Star: Cosmic Foundry Intueri Purple Star: Galactic Resort Purple Star: Galactic Embassy Korath Yellow Star: Central System Auth. Blue Star: Cosmic Foundry Phalenoid Purple Star: Galactic Resort Blue Star: Allegiance Engine Stellar Nexus Augments now have their Gigamass Costs reduced to 0 Energy Costs Increased from 10,15,20 to 10,25,50 Augments renamed to include Star Color ("Yellow Star: Focus Generator") Augment descriptions edited to include what colored stars Stellar Nexuses can be built around Energy Costs reduced to 0 Reduced tiles bonuses for all Ringworlds, giving them only 3 special tiles Harvester and Architect Ship Classes cannot be built in the ship designer until they are researched Fixed issue where “Cannot Survey” message pops up when colonizing a Ringworld Key Features
v2.95 March 5th, 2025 Change Log
v2.95 March 1st, 2025 Change Log
Art
Battlefields
Crashes
Gameplay
Colonies
Improvements
Resources
Ships
War
Localization
Map Generation
UI
Megastructures DLC
AI
Megastructures
Dyson Sphere
Improvements
Orbitals
Stellar Gateway
Stellar Nexus
Stellar Nexus Augments
Ringworld
Ships
UI