(LIVE) v2.94 Update Changelog
Published on Thursday, January 16, 2025 By
Optimized Galaxy Map Generation Galaxy Maps are more optimized for player placement and player turn time. Gameplay Balance Improvements. We have updated citizen specialties, combat, ship hulls, and resources to make for a more enjoyable experience. UI Screen Refinement We enhanced the player UI by fixing bugs on the Planetary Improvement Screen, Shipyard Screen and Ship Designer Screen. AI prioritizes culture techs more Genius AI bonuses reduced from 33% warfare buff to 25%. Fixed stuck turn issue when AI tries to build a Starbase on top of one of its rally points Updated Battle Arenas Replaced old Earth Image Updated missing ship designer thumbnails Fixed low resolution “The Criminals Syndicate” event image Updated Minor Race and Hostile Entry sliders Updated ship materials, lighting and textures Fixed thumbnail for Drengin Worker ships Fixed a game crash where the AI is looking for wars that don't exist. “Secret Policy Crime” reduction changed from eliminating all crime on colonies to reducing crime by 3% Citizen Specialty Rework Populations provide a percentage buff to Research and Manufacturing “Minister of Justice” crime reduction reduced slightly “Atmospheric Scrubbers” only available to Amphibious races now Prisons are available earlier in the tech tree Citizens and their specializations now provide a multiplier bonus rather than a flat bonus Colony Capitals now provide a flat wealth reward instead of a percentage when leveled up Farm Level’s effect on food production is increased from 5% to 10% Taxation makes citizens more angry Prison cost is reduced from 5 to 1 Duranitum Corrosive worlds can potentially be colonized “Colonial Law" and “Policy Crime” reduction on planets reduced from -0.1 to -0.03 Weapon ranges slightly increased Missiles now get an additional shot and give +1 more damage Armor Degradation restored to 5% per turn “Fighter Module Evasion” fixed to be flat instead of a multiplier Players can trade Colonies and Starbases with each other in the Trade Screen The AI will now ignore certain diplomatic conditions if other diplomatic conditions are in place Fixed bug where players are unable to complete “A Distant Signal” in “The Opportunity” mission Updated “The Opportunity” mission to use “Space War Tactics” “Aid Research” project now available as soon as the “Tech Capital” is built “Subspace Scanning” moved behind “Artificial Gravity” in the tech tree Tech costs now go up slightly faster Fixed bug where “Cybnetic Ability” couldn't get the “Regenerative Gels” tech “Nanite Repair Cloud” repairs per round reduced from 10% to 2% Fixed bug where the tech tree does not show up correctly when loading an older save Balance update for Starbase Relic bonuses from being harvested Buying and selling resources is much more market driven than before Luxury resources have been made much rarer and more valuable Bombarded worlds are much more likely to have luxury resources Medium ships space increased from 32 to 36 Large ship space increased from 60 to 80 Huge ship space increased from 100 to 200 Cargo ship space increased from 20 to 30 Fixed bug where engine components weren't considering the mass of the ship as part of their space requirement Orbitals have been added behind a tech Made Orbital icons smaller Changed “Logistics Network” Orbital Icon Adjusted Prestige Victory to make it more difficult to achieve Fixed formatting and translation issues for all available languages Update the Auto-Explore system to be much faster, more intelligent and focus on Stars exploration Increased the size of the largest single sector map Planets will spawn more consistently with their spawn type Maps spawn more stars than before Abundant habitable planet spawn setting spawns more habitable planets Max habitable planet cap is increased Blackholes, in general, are slightly more common Fixed a crash that occurs when a game has a lot of players, and the players are set in close proximity on a very large map Distant player setting will attempt to evenly spread-out players amongst sectors New caching system has been created for FOW that drastically reduced late game turn times on large maps FOW is more optimized for turn systems, modifier systems, fleet systems and waypoint systems Fixed the issue where the FOW will do a full refresh for its own objects, effecting late game performance FOW no longer updates in real-time when an AI moves its ships Player placement will now attempt to put players mostly on their own in their own sector if the player chooses "very far" on the setting and there are multiple sectors Players placed in the same sector will be separated by distance based the player distance settings AI Players are no longer clumped together in a single sector if there are other sectors Starting locations are fairer for each player based on the player settings Player placement in maps is now faster and place players in satisfying and different locations Fix bug when players try to leave a finished multiplayer game it will not allow them to return to the main menu Fixed early desync when players attempt to mine with an asteroid ship Decreased the time it takes to load a saved game Improved save game load speed Reduction in the late game frequency of AI ship designs If a game is already in progress the first-time tutorial screen will no longer appear Fixed bug where the Diplomats wrongly reported they were providing a bonus to diplomacy in UI Cultural Points are displayed in the Resource Bar Fixed Report Button to bring up the Fleet Details screen Fixed Tiny UI scaling issues Added in planetary improvement filters District list is smaller Ship Designer is updated to guarantee a ship is being designed for the player Fixed text clipping bug for items in the build queue Removed redundant "available projects" text in the Shipyard list Obsolete and Favorite buttons easier to click Resizing UI to make the list of ships cleaner Fixed bug when Shipyard displays “N/A” for the owner after invading another planet Build list in Shipyard properly fades out Fixed AI from investing too much Gigamass into non-Megastructures Improved Architect construction effects Fixed bug when building a Megastructure in a fleet, ships will still build if the architect had been ejected from the fleet Updated Megastructure Materials and Orbitals Ringworlder quest is much less common Gas Giant Gigamass increased from 2 to 5 Gigamass techs are more expensive Some ship components now use Energy instead of Gigamass Balanced energy generation to Gigamass cost for Solar Farms and Dyson Spheres New ship components moved to be later in the tech tree New ship components are not automatically designed by the AI for the player anymore Toggle button is properly disabled when a Megastructure is under construction Added correct icons for decommissioning a Stellar Gateway Added “This Planet Has No Gigamass” text when a dead world has no Gigamass 2.94 Key Features
January 23rd, 2025 Change Log
AI
Art
Crash Fixes
Gameplay
Colonies
Combat
Diplomacy
Missions
Research
Resources
Ship Hull
Orbitals
Victory Conditions
Localization
Map Generation
FOW Refresh System
Player Placement
Multiplayer
Optimization
Tutorial
UI
Planet Screen
Ship Designer Screen
Shipyard Screen
Megastructures DLC
AI
Architect
Art
Minor Civilization
Resources
Ship Components
Stellar Gateways
UI