v2.9 changes and other issues
Published on Saturday, October 12, 2024 By
- After 2.9, I noticed that when in the shipyard the planet tile (upper left corner) has been replaced by the research tile - can we put that back? I like to cycle back and forth, planet to shipyard to check population, project status, etc. One step further, please add an info pane to that tile like you get when you hover over a planet on the map - would cut down on the need to go back and forth.
- Is the Planetary Broadcaster (deployed from vault after anomaly) working as intended? I often use it when I settle a planet in another civ's zone to avoid rebellion. I expect to see the planet's influence counter reflect the 500 additional influence after deployment but that doesn't seem to be the case. Here is one case, a few turns after deployment the influence counter reads 161 / 34.4/mo (base +1, XenoEnt +1%,CultDist +47%, PlanBea +20%, Relic SB +30%, Citz(3) +0.85, CultInput +10) with a natural radius of 7. Are the 500 extra pts being added over time (how many months?) and if so can you add the tally to the status report like Stored Production? It is difficult to tell sometimes whether it is worth deploying the module because you cannot gauge whether you'll lose the planet before it's influence overtakes the neighbor.
- I seem to recall in GalCiv3 that the starbase modules that added radius (e.g. Support Field Stabilization) would include new resources and planets when deployed. Is that intentionally deprecated in GalCiv4? That would mean that the only effect of using those module would be to military modules like the Slipstream Generator, right? Can you confirm those are working correctly? I liked being able to strategically position starbases to gain those future advantages in the mid-stage game.
- Another change from GalCiv3 that I miss was the ability to assign more than one planet to a shipyard especially in the early game. Was this another intentional change in GC4?
Thank you for your consideration and I look forward to your response, keep up the good work!