Are Sector Values from MapSizeDefs.xml even used anymore?
Published on Tuesday, June 25, 2024 By
For example, the following results in the corresponding map being generated.
In this case, I explicitly set 8 Medium Sized Sectors to be generated. But that is not what I get.
<MapSize>
<InternalName>Huge</InternalName>
<Width>2928</Width>
<Height>2928</Height>
<Sectors>
<MinSectors>8</MinSectors>
<MaxSectors>8</MaxSectors>
<AbyssRadius>100</AbyssRadius>
<SectorsOfSizeCount>
<UniqueID>Tiny</UniqueID>
<MinCount>0</MinCount>
<MaxCount>0</MaxCount>
</SectorsOfSizeCount>
<SectorsOfSizeCount>
<UniqueID>Small</UniqueID>
<MinCount>0</MinCount>
<MaxCount>0</MaxCount>
</SectorsOfSizeCount>
<SectorsOfSizeCount>
<UniqueID>Medium</UniqueID>
<MinCount>8</MinCount>
<MaxCount>8</MaxCount>
</SectorsOfSizeCount>
<SectorsOfSizeCount>
<UniqueID>Large</UniqueID>
<MinCount>0</MinCount>
<MaxCount>0</MaxCount>
</SectorsOfSizeCount>
<SectorsOfSizeCount>
<UniqueID>Huge</UniqueID>
<MinCount>0</MinCount>
<MaxCount>0</MaxCount>
</SectorsOfSizeCount>
</Sectors>
<Base>2000</Base>
<MaxHabitablePlanets>500</MaxHabitablePlanets>
<MinPrecursorPlanets>10</MinPrecursorPlanets>
<PrecursorPlanetPercentOfHabitable>0.01</PrecursorPlanetPercentOfHabitable>
<StarboxDef>DefaultStarbox</StarboxDef>
<MinCameraZoom>150.0</MinCameraZoom>
<MaxCameraZoom>120000.0</MaxCameraZoom>
<MainMapCameraNearPlaneZoomLevel>0.999</MainMapCameraNearPlaneZoomLevel>
<NumAscensionPointsForVictory>8000</NumAscensionPointsForVictory>
</MapSize>