v2.7 Galaxy Generation (something is really amiss)
Published on Monday, June 24, 2024 By
1. As far as sector generation, there needs to be a value more definitive than "Many" in the UI. This is just nuts!
2. The following are the settings from most recent "prefs.ini", yet I cannot tell they are even being used.
Note that 'GalaxySize=Huge' below is a result of 'GalaxySize=Large' in the UI. The 'Large' category no longer exists in the XML files and was replaced by 'Huge'. (a complete hack...)
[GalaxySettings]
StarClusterQuantity=Many
GalaxySize=Huge
MultiplayerGalaxySize=
GalaxyStyle=Scattered
MaxSectorSize=Huge
PlayerStartingSectorSize=Medium
PlayerStartingLocationSetting=StartAloneInSector
StarFrequency=Occasional
PlanetFrequency=Common
HabitablePlanetFrequency=Occasional
ExtremePlanetFrequency=Occasional
AsteroidFrequency=Occasional
ResourceFrequency=Occasional
BlackHoleFrequency=Occasional
AnomalyFrequency=Occasional
NebulaFrequency=Occasional
PrecursorRelicFrequency=Occasional
AscensionGateFrequency=Occasional
PirateBaseFrequency=Occasional
3. So, this 'Huge' map has:
- 1 Medium Sector
- 4 Small Sectors
- 5 Tiny Sectors
- a total of 27 uncolonized planets (for 16 Civilizations!)
4. What is now being generated are some of the most boring, uninspired maps ever! Was this even play-tested?