Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

v2.7 Galaxy Generation (something is really amiss)

Published on Monday, June 24, 2024 By Dorian Gray II In GalCiv IV Support

1. As far as sector generation, there needs to be a value more definitive than "Many" in the UI.  This is just nuts!

2. The following are the settings from most recent "prefs.ini", yet I cannot tell they are even being used.

Note that 'GalaxySize=Huge' below is a result of 'GalaxySize=Large' in the UI.  The 'Large' category no longer exists in the XML files and was replaced by 'Huge'.  (a complete hack...)

[GalaxySettings]
StarClusterQuantity=Many
GalaxySize=Huge
MultiplayerGalaxySize=
GalaxyStyle=Scattered
MaxSectorSize=Huge
PlayerStartingSectorSize=Medium
PlayerStartingLocationSetting=StartAloneInSector
StarFrequency=Occasional
PlanetFrequency=Common
HabitablePlanetFrequency=Occasional
ExtremePlanetFrequency=Occasional
AsteroidFrequency=Occasional
ResourceFrequency=Occasional
BlackHoleFrequency=Occasional
AnomalyFrequency=Occasional
NebulaFrequency=Occasional
PrecursorRelicFrequency=Occasional
AscensionGateFrequency=Occasional
PirateBaseFrequency=Occasional

3.  So, this 'Huge' map has:

  • 1 Medium Sector
  • 4 Small Sectors
  • 5 Tiny Sectors
  • a total of 27 uncolonized planets (for 16 Civilizations!)

4.  What is now being generated are some of the most boring, uninspired maps ever!  Was this even play-tested?