Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

v1.96 (LIVE) Changelog - Galactic Civilizations IV: Supernova

Published on Monday, October 9, 2023 By RammaStardock In GalCiv IV Support

Hello all,

Today’s update comes along with a few fixes and some balance changes based on feedback we’ve worked on over the weekend.


10/16/23 | v1.96 Changelog


Tutorial / Mission Updates 

  • Extreme planets, Blackholes, Nebula, Relics, and Ascension Gates will now spawn. 

  • Prestige victory enabled for " The Opportunity," " Alliance Ascendant," " Everything is for sale," and " Radioactive." 

  • Tutorial:  

    • Executive Order button is now disabled by the Scenario Triggers and reenabled by a Scenario trigger. 

    • Various Executive Orders aren't no longer blocked. 

    • Free starting ships other than the probe are spawned.  

    • The Opportunity: Text update explains HOW you scan a planet. 

  • Soul of Machine: Map size reduced from Huge to Medium 

  • Korath mission is disabled as it needs more work. 

Text/Localization 

  • Minor tweaks to opening tutorial to emphasize controls of the game. 

  • All languages are updated. 


10/13/23 | v1.96 Hot Patch


Tutorial 

  • Updated missing text in non-English languages. 

  • Granted "Warfare" and "Colonization" techs at the start of the game. 

  • Re-enabled the ability to build Colony ships at the game start. 


10/09/23 | v1.96 Changelog


Art 

  • Grid slightly more transparent. 

Core 

  • Crash bug fixed where an invalid tile (but not NULL) would be evaluated. 

Galaxy 

  • More sectors are now spawned on the biggest map size by removing the largest sector size from spawning and hogging up all the room. 

Gameplay 

Culture Traits 

  • Divine Empath buff is nerfed from +1 per social skill multiplier to 0.1 per social. 

Misc 

  • AI won't declare war on civilizations on the other side of the universe just because it's "mad." 

  • Prestige victory balance pass. 

Planetary Improvements 

  • "Mother Hive" now provides 3 base population spaces upon being built. However, the cost increased from 32 to 50. 

  • Festron per level population boost from" Mother Hive" reduced from 2 to 1. 

  • "Beacon of Babylon" cost increased from 500 to 800, and Influence per turn bonus decreased from 300% to 100%. 

Ships 

  • Base moves for ships increased from 2 to 3. 

  • "Flexible Bulkheads" tech base cost was reduced from 250 to 200. 

  • "Flexible Bulkheads" tech is more attractive to the AI. 

  • AI will generate more types of ships for players to choose from. 

  • AI is better at designing ships for players and themselves. 

  • AI takes cost and mass into account when deciding on good ship designs. 

Text / Localization Language 

  • "Others" in the sector label changed to "Not too close." 

  • Updates to French localization. 

  • Minor fixes for German localization. 

  • Major Russian localization update. Lots of fixes and lots of extra spaces removed. 

  • Major Spanish update. Big thanks to Charlemagne for catching some issues and their help.  

UI 

  • Zoom out with the X key made slightly slower.