Shipyard projects and multiple completions at one turn.
Published on Tuesday, September 5, 2023 By
So I'm really enjoying this game, to the point I'm diving into the defs and am overriding them to fit my play style, to make some custom galaxies, and even to make a custom layout for a custom planet. Now I wanted to try and play a 1 planet game. For this I lowered the decay in the def and gave me a custom class 45 planet. All in all this seems to be working out fine, though I'm flying through my research even on the slowest research option.
BUT, the one building/ship/project per turn is really hurting me since I have 1 planet and thus 1 hangar. Just to build a 6 ship fleet I now need to spend 6 turns while I could have printed a fleet in 1 turn if I had 6 hangars, despite having the production of 6 hangars combined. For as far as I looked I couldn't find anything in the defs files which allows me to complete multiple ships a turn in 1 hangar.
The same goes for producing modules, treasure hunts, and building buildings. I would love it if the modules and treasure hunts weren't based on a fixed cost, but would give you the amount of treasure/modules based on the amount of construction you put in that turn. For example, I have 300 construction points a turn to spent, 1 module costs me 40. 300/40 would instead net me 7 (7,5) modules that turn instead of the 1 for the mare 40 cost. I don't mind if this isn't in the base game for balancing reasons, but if it can be modded in with overriding a def file I'd be very happy.
If someone has found a way to mod this in, then I'd love to know.