Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

MORE feedback on v1.65

Published on Tuesday, August 1, 2023 By Star Ranger In GalCiv IV Feedback

Frogboy and Dev Team –

 

Some more feedback on v 1.65

 

On removing Citizen of constructors – I think this was a bad idea – Computer opponents seems to spam aggressively constructors.

 

Clarity needs for game:

 

--- On difficulty levels, on game creation we need to understand all the bonuses and negatives to AI opponents for each level.  How is bright different from genius.  Suggest mouse-over pop up.

 

--- Explain better how defenses in star ship combat help survivability.  Otherwise why not just build weapons

 

Suggestions for improvement:

 

---Have a tech that allows you to build 5 constructor modules at a time.  One module at a time is very tiresome mid to late game

--- Need better graphic in star base combat – I have a 4090 and more than half the time star bases don’t appear in combat (visually in the UI)

---Make planetary upgrades that create tiles be able to be placed anywhere.  I know that some can and others are more “limited” on where the time upgrade can be placed, but when you get tech like habitat improvement or terriformer – let them create tiles anywhere on the planet – don’t limit them.

--- All weapons have mass size 5??  This might be just a place holder – but you need to have different mass sizes for different types of weapons.  Also – improving tech levels should be able to shrink these.

--- Battleships and dreadnaughts still have too few of “space” for weapons and improvements.  From what I saw late game, 43 slots for Cruiser, 51 for battleships, 59 for dreadnaughts.  We are only talking 1 or 2 weapons different between the different types.  Make battleships and dreadnaughts truly powerful and hold like double the previous slots (86 for battleships, 129 for dreadnaughts).  Otherwise – why not just builder cruisers – they hold about the same weapons with no movement penalty……..

---Can we have a detection upgrade for starships that helps improve sensor range – I’m not talking the probe module – but something that gives like +2 for each level of improvement – make them be like 1 mass each.

 

Bugs:

---One time burst of knowledge event seems to do the opposite of giving a bonus.

---When you upgrade your flagship with special tech like jammer or integrity disruptor, it should show when you mouse over the combat rating but it doesn’t 

---Flagships still seem to lose the upgrades given to them by relics when you reload a game.

--- Star bases still too easy to destroy – what’s the point of all these defenses with 1 cruiser can destroy them….

 

 Thanks again - you are making a great game.