Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

Feedback on 1.65- Bugs, Improvement requests, and needed features

Published on Friday, July 28, 2023 By Star Ranger In Galactic Civilizations IV

Frogboy and Team -

 

V 1.65 is looking good.   I like the graphic and tile enhancements especially.

Some key bugs still in game

 

Key bugs

 

·         Minot brotherhood leaders can't seem to be upgraded with harmony crystals - it consumes the crystal but their rating stays the same.

 

·         Battleships need to have way more “space” than cruisers.  Right now I can put the same number of weapons and tech in a battleship as in a cruiser.  Recommend 2.5 times

 

·         Carriers need their own class – they can carrier “fighters” with their space like other ship components,  plus weapons

 

·         Base level on planet districts isn’t always available even when you have the tech discovered.  Its inconsistent.

 

·         Star bases are still too easily destroyed – Again a fully upgraded star bases with all tech upgrades should not be destroyed by a single cruiser

 

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New Tech –

 

·         Need a research option to reduce pollution – perhaps like green tech factories

 

·         Need to have fighter tech for carriers and star bases

 

·         Need to have a tech for like “flak cannons" as an anti fighter defense and anti bomber.  this can be put on star bases and star ships.

 

·         Need to be able to spawn point other than your own home system for the control edit draft colonist.  In the late game this is almost useless.

 

·         Battleships, carriers, and dreadnoughts need to happen earlier in the tech tree – I almost always win the game before any race has battleships or dreadnoughts.

 

·         cannons” and other anti-fighter tech

 

 

Quality of life

 

·         Need a repeat build flag for certain products you build in shipyards and planets.  Having to constantly build long queues gets old

 

·         Need to have a self-designated rally point for the control edict draft colonist.  this is almost useless in the late game. 

 

Thanks and keep up the good work.