Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

Late Game Issues are a serious roadblock

Published on Saturday, July 1, 2023 By private1028 In Galactic Civilizations IV

I hope you manage to fix the late game issues that center around movement discrepancies, autosaves, minor races and map artifacts like planet banners which hide everything behind them. I would rather see nongraphical improvements like game mechanics, accurate status displays, and resolving movement issues that degrade game play. Honestly graphics are the least important to me because I play zoomed out so everything looks like symbology. It takes me 4 to 6 hours a move at late game because of unresolved issues - most of which revolve around automatic End Of Turn executing prematurely. There are all kinds of problems with the game's proportional movement scheme at late game which interact synergistically with other problems - primarily automatic End Of Turn. I typically play on the largest map size with 6 or so civs at godlike. This allows enough time for these issues to manifest. My goal is a 1000 turn game but currently the game chunks so bad it becomes almost unplayable after 100 turns. I have 16 cores, 128 GB RAM and a 2TB SSD. I play at 3840 x 2160 144Hz native.

 

I like how my Economic and Military starbases can now mine. It reduces the number required. The game would probably benefit from only having a single starbase that combines Communication, Economic, Mining, and Military as added modules. I also think each module should add 10 hitpoints to the starbase. That makes the starbase bigger than the largest ship and shipyards should be combinable with a starbase - no constructors. (Just shipyards that are upgraded to starbases.) Pretty graphics is all well and good but I would prefer an AI that learns from playing me and gets harder to beat with more play throughs. Just saying. Obviously you do what you want. Just my thoughts.