v1.6 (LIVE) Changelog - Galactic Civilizations IV: Supernova
Published on Friday, June 9, 2023 By
Hello all,
We are moving v1.6 from the Insider build to live later today. Below you can find a detailed changelog.
Major changes
- Visual improvements to the battle viewer
- German language enabled
- New Anomalies
- New Culture Traits
...and more!
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06/27/23 Hot Patch | v1.6 Changelog
- Today's hot patch removes 8x anti-aliasing as it was causing issues for some users.
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Art:
- Lots of new artifact images.
- Lots of new leader backgrounds to spawn quests from.
- New civ capital image.
- New anomaly backgrounds.
- Added new event images.
Audio:
- Altarian peace music theme added.
- Rebalance SFX and UI volume
- Added new battle tracks.
- Added new unit selection sound fx
Battles:
- Battle Viewer selected ship tooltip now correctly updates its "in range/out of range" status.
- Larger ships should move toward the target until all weapons are in range, and then hover in place.
- Ships are no longer on top of each other Increased weapon ranges proportionally.
- Increased acceleration of tiny and small ships.
- Increased the battle space size for engagements.
- Improved battle viewer graphics.
- Moved ships slightly closer together in battle viewer.
- Visual polish pass on battle viewer.
- Battle viewer formation placement updated to provide more pleasing results.
Civ Creator:
- You can now only choose one Cultural Affinity and behavior.
- Old faction portraits now display correctly.
- Names being AI generated in quotes/with punctuation.
- Updated Civ Creator Screen layout.
Gameplay:
- Eye of the Universe culture point bonus moved up to 10 Culture Points.
- Unique ship reward events like Praxis now occur once per player.
- "You Paid your debt" now gives proper relation bonus.
- Changed confusing text describing Hydra Star system to reflect it starts with a class 20 jungle planet and not a class 28 Oceanic one.
- Added more Culture Traits.
- Private Property Rights:
- Unlocks Entrepreneur Citizen Specialization.
- All planets get +1orbital Improvements slots.
- Criminal Ties: Unlocks Crime Wave Executive Order.
- Exploit Population: Unlocks Exploit Population Executive Order.
- Sacred History: Unlocks Hall of Tradition Improvement.
- Mass Mobilization:
- Unlocks Mobilize Executive order.
- When at war +25% manufacturing.
- Private Property Rights:
- Minor Civs give resources to their owner Civ.
- Chaotic Particle Absorption System Module tech requirement changed to Starbase Defense Grid tech.
- Fixed a stuck turn related to Defenders.
- Lots of new Artifacts that reward weapons, planetary models, and leaders. Not fully tested yet. Mostly tested. One annoying thing: Artifacts that change planets don't show their effect until the next turn. BOO!
- Hyperwave radio now provides the player with an additional Flag ship.
- All Custom civ governors no longer had the Malevolence trait.
- All Custom Civs leaders have the "Focus" trait; adjusted the text so that it sounds like a benefit.
- AI updated to support using new artifacts.
- Crystaline races now spell out that their population growth is tied to how much Promethion they have.
- Continuation of removing culture awareness based on faction abilities.
- Ships can longer be stationed at besieged worlds.
- Navigation techs are now available to any civ who has the Vigilant ability, not just the Arceans.
- Changing a citizen’s job costs 5 control.
- Vigilance now advertises it's cool techs.
- New Navigation related improvements to go with the techs that come with the Vigilance ability.
- Weapon balance update:
- Missile range reduced from 4500km to 2000km.
- Beam range reduced from 1500km to 70 km.
- Kinetic range reduced from 50 km to 10 km.
- Updated formations to deal with larger fleets.
- Made new galactic wonders much more expensive to build.
- Fix for Support Field Stabilization Module on Mining Starbases.
- Kinetic weapons now typically use a couple percent of the hull size for storage.
- New artifacts resized.
- Make it so that you can target ships with artifact powers.
- Added new culture traits.
- Reduced the weight of the probe module.
- Prisons made available to lower crime.
- Planets generally provide a bit less food by default.
- New anomalies.
- Re-added Promethium Drive.
- Unhiding previously hidden Events outcomes.
- "Hall of Tradition" improvement can now only be built once per civ.
- Your population will no longer grow if there's no food.
- Added background image for the "Lost Propagandize" module.
Localization:
- Enabled German.
Text:
- Renamed Arcean Siege Ship to "Trebuchet" (addresses a duplicated name).
- Fixed missing event text.
- Added new survey ship name.
- Point Defense renamed to Evasion.
- Typo correction in Sovereign Immunity Description text.
UI:
- The civ creator window dropdowns no longer get stuck open.
- Fix text overlap and frame issues on the Artifact Popup card.
- Leaders gained from an event are no longer hidden on your "Available Leader List."
- Remove Combat Role from ship tooltips.
- Fixed map marker.
- Updated planetary defense tooltips .
- Add tutorial button to main game pause menu.
- Science Advisor no longer makes impossible demands.
- Colony orbital upgrades are now calculated correctly.
- Make the readout text on the Shipyard screen more readable.
- Move proximity slider to left bar, re-hook up star frequency slider.
- Making sure speaker is added to trade flavor text, and in color of the faction.
- Make shipyard queue look more like planet queue.
- Fix mixed up tooltips on Galaxy Proximity, and Star setting.
- Fix planet stats that were being displayed with 1 decimal point to show 0 instead.
Weapons:
- Beam range increased from 700KM to 1000KM (not that it's 700KM not 70).
- Missile range increased from 2000KM to 3000KM.
- Kinetic range increased from 100KM to 250KM.
- Weapon mass requirement reduced from 3 to 2.
- More Commander ships have been given a Survey Module.
- Updated weight of new anomaly events to be consistent with others.
- Fix for access to Largest Commander Ships.