Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

1.55 - Cultural Trait Feedback

Published on Thursday, May 25, 2023 By Stalker0 In GalCiv IV Feedback

Here are some notes on the cultural traits, both balance but a lot of it is text changes and clarifications.

Overall

  • In general the trees are more compact and I think "meatier". It was a bit too scattered before, overall the core of each tree feels a lot more solid.
  • Punctuation, some periods (.) wouldn't hurt, there are a lot of run-off sentences right now.
  • You use a lot of new terms in your traits that don't match other terms in the game. Its possible you are planning to shift other things to these new terms, but I am calling them out at the moment as "errors" until its noted otherwise.
  • The definitions are too wordy, we can clean and trim them down. I will give a few examples below, and you can copy them if you like the format.

 

Individualism

Private Property Rights: change to "+10% Gross Income and +5% expansion rate (core worlds only)". Expansion rate is a brand new term, what does it mean?

Self-Reliance: Productivity is a term that does not exist right now. Change text to: "+10% manufacturing and +5% gross income (core worlds only)

Autonomy: Happiness is a term that does not exist right now. Change text to: "+10% Approval and +5% influence (core worlds only)".

Privacy: What is espionage defense?

Competitiveness: All terms are not defined here. What is "military strength", is that weapons, defense, siege value....everything?

Self-Governance: This one comes too late in the tree to be competitive imo. Its great early one, but by this point I've normally solidified approval and I have the leaders I need.

 

Totalitarism

Purges: Unrest and security measures are two terms that don't exist right now.

Obedience: How much is unrest reduced by?

Conscription: Feels too late for this policy to be of good use.

 

Egalitarianism

Fairness: Probably too strong. It was already one of the best first trait picks, NOW you get a colony ship on top

Representation: How much influence do colonies generate?

Tolerance: Does the +100 influence mean I get an influence generation of 100, or a one time benefit? As a one time benefit its too weak.

 

Traditionalism

General: The title is a bit silly sounding, Tradition was perfectly fine a word for this.

Social Ties: Just noting there are a lot of policies that reduce crime in multiple trees, feels like overkill.

 

Progressivism

Innovation: Is there any difference between this and just saying +15% global research?

Breakthrough: Too weak at this point in the game.

Risk Taking: It would be good to at least summarize what the improvement grants.

Futurist: Same as risk taking

 

Pacifism

Kindness: What is the approval bonus? Compassion as an ideology no longer exists but this text still references it.

Empathy: This is a strange benefit for a ideology of pacifism. "oh we are at war.....eh that's fine"

Forgiveness: Similar to empathy, I'm getting diplomatic bonuses for being at war, that's really strange.

Serenity: +50% approval is bonkers good...like absolutely bonkers.

Peacefulness: A summary of the improvement would be nice.

 

Nihilism

Moral Relativism: +9% diplomacy seems rather weak compared to the straight up diplomacy bonuses of pacifism. I mean where can you even see your diplomacy score to know how good this is?

Fatalism: Did you mean resistance here rather than defense?

 

Collectivism

Mass Mobilization: What is a "system" in this context, do you mean planets?

Interdependence: What is a "all production types", what is a "connected system?"