Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

It is beyond-ridiculously-upsetting that my non-combat ships (and heck, even my combat ships) don't have a setting to make them stop their movement when they sight a new hostile.

Published on Sunday, June 19, 2022 By Markon In Galactic Civilizations IV

Title basically says it all. I can either crawl my ships along the map, hex by hex, warry of new enemies (which takes FOREVER and a ton of clicking, when you have several ships with a dozen or higher movement, every turn)... or I can tell my ships to move, and then cry and rage when my probe or my colony ship suddenly sees an enemy monster/pirate and FLYS RIGHT UP NEXT TO IT. Boom, dead. Apparently my ships' commanders are all suicidally loyal to orders.

How has this not been fixed??? It's ridiculous.

Part of me wants to apologize for how much frustration is bleeding into this post... but then I remembered how annoying of an issue this is, and figured, let it be. I cannot be the only one who's tired of loosing ships because I don't take all day to baby the movement of each single ship.

Tell me there is some setting I'm missing, please? Or that this feature is planed to be implemented soon?