1.02 Feedback
Published on Thursday, May 19, 2022 By
Here are a few feedback points I collected on discord. I put it in a seperate thread on the sitrep channel, but since I find threads are so hit or miss as far as whether people use them, that I decided to just paste them here for convenience (if you all would rather this stuff just stay in threads on discord let me know).
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KarasLegacy
Feedback: (1.02) - Perhaps intentional, but sending a ship to garrison a planet that is already undersiege will break the siege. Feels like an exploit, as it is often far easier to just send 1 little ship to a planet then killing the super fleet bombarding it.KarasLegacy
The queue sliding, where I move something forward in the queue, is a lot better. However, moving things backwards in the queue is still just as clunky.KarasLegacy
The new approval breakdown on the planet is not very helpful. It just lists out the citizens and their approval...I mean I could generally get that at a glance before, and most of the time their approvals are roughly the same, unless there is a massive difference in expectation or a situation where you have a synthetic on a highly polluted planet. What I really want to see here are some of the "standard penalties and bonuses". I want to know what my total entertain districts are providing, and I want to know what are the standard penalties affecting all of my citizens (such as unprotected planet, or taxes).KarasLegacy
On the whack a mole scenario. The new speed is helping a bit, but ultimately the larger issue is that the AI doesn't group up its ships. I am playing a game right now where both teh Drath and Fell have attack me, and I'm fighting 10 single ships rather than a single fleet, again and again and again. Its both annoying and counterproductive, I am cleaning up these ships easy as pie, but its round after round after round of annoying cleanup, rather than one decisive battle where the AI might actually have a competitive fleet and do some damageKarasLegacySo the new +2 move probe is interesting. For only 2 manu more than a standard interstellar drive, I can have unlimited range. It also means I can have "two +2 move modules" on a ship, allowing me +1 speed over what was possible before without losing HP or using special material. But I also kind of like it, so not necessarily a problem, but just something to consider if that is a desired intentKarasLegacy
One thing I notice with the change as a lot of the Prototype ships (like the raptor) are generally "slower" than the main ships I design, its possible they have no engines, or there is a holdout there where they didn't get their speed normalized with everything else.KarasLegacy
General 1.0 and 1.2 Feedback: For the life of me, I can never remember which stats affect whichs things for factions, I just can't keep it in my head. It would be wonderful if there was a stat icon next to each benefit. An example:
For the natural league, it would be great to have the lightbulb icon next to the growth bonus, and the lightning bolt next to the food (either darkened or with a negative to show its a penalty). That way I can always tell at a glance which faction uses which stats. Now if you wanted to take it up another notch, it would be awesome if leaders had a little thing below them, showing recommended positions based on their stats. IE: A high int character is recommended for Minister of Tech, and if they also have a low diligence the Natural League.KarasLegacy
The Onyx Hive growth issue is fixed, but during the change their base growth was changed from .5 to .4. So far I'm finding that a bit too much, it takes 25 promoethion for them to get back to .5, and so meanwhile they just cannot grow at even an okay rate. I would like to see the base turned back to .5.KarasLegacy
The tribute demands early in the game are too high. Most of them are 8 credits a turn, that is an incredible amount of credits in the early game (thats 24 income on normal tax rate, I have galactic bank planets taht can't generate that much). It really needs to be lowered to be viable, like 2-3, 4 at most. That at least would consider if I'm in a bad position. But 8 is just shooting myself