Galactic Civilizations IV Galactic Civilizations IV Galactic Civilizations IV

If you could fix one thing...

Published on Sunday, April 17, 2022 By slarjy In

between now and 4/26, what would it be? Think of something that is relatively simple and could almost certainly be fixed and tested in a very short time span.

For me it would be how hostiles spawn during map generation. Right now, if you choose "Rare" you get one of each type (space monster, pirate, and precursor sentinel) in each sector. To me that it is way too much. I think "Rare" should have only one of each type in the galaxy, "Uncommon" should have one in each sector, "common" 2, and "abundant" 3. Does anyone really want to have more than 3 in a sector?