PRECURSOR PLANETS~Why are they cursed?
Published on Wednesday, April 13, 2022 By
-50 percent Growth, -2 population on just about any huge class 30 or greater Pre-cursor planet I find. Why, I don't get it? Is it to slow the player down so you can't take immediate advantage of this fortunate find? Actually it's not all that fortunate is it? Not if you don't have a library of Colonization techs to fix the mess the planet is in when you find it. Why would a huge planet that was once a part of some ancient giganormous formerly successful space empire not be suitable for more than 1 population point and hinder growth to the point of paralyzation?
It makes absolutely no sense what so ever and it makes settling these planets a serious ordeal of patience because of all the time and effort it takes to overcome the penalties placed on it when you colonize one.
Why is it that every time I play a human empire, the home planet has two continents? Why can't it be a pangea? Why are there sometimes precursor relics on planets in hexes that offer a different bonus than the relic offers? That's just sloppy tile generation. It wouldn't take but a few lines of computer code to fix it.