Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

Galactic Civilizations IV 0.92 Update

Published on Monday, April 4, 2022 By DerekPaxton In GalCiv IV Early Access Feedback

*** RELEASED 4/12/2022 ***

Features

  • New Content for the Civ creator
    • You can now select a set of Command Ships for your custom civilization.
    • You can now select a theme for your custom civilization.
    • Added an alternate Festron leader.
    • Added the Tywom citizen type.
    • Added the Snathi citizen type.
    • Added the Trandal citizen type.
    • Added the Scryve custom leader and background.
    • Added the Thalan custom leader and background.
    • Added the Phamysht custom leader and background.
    • Added the Korath custom leader and background.
    • Added an alternate Onyx Hive leader and background.
    • Added the Slyne custom leader and background.
    • Added the Scryve citizen type.
    • Added the Korath citizen type.
    • Added the Phamysht citizen type.
    • Added the Slyne citizen type.
    • Added the Thalan citizen type.
    • 4/11: Improved interface for the citizen picker.
  • 4/11: Added the Throne of the Arnor galactic achievement.

Fixes

  • Fixed an issue where the prestige victory warning could come up even if prestige victory is disabled.
  • The mother of all Typo fixes.
  • Fixed an issue where you couldn't toggle Mode buttons (like executive orders and artifacts) by clicking on them).
  • Fixed an issue where events that modify a leader's loyalty might not display correctly.
  • Fixed Techapod miners.
  • Fixed an issue where custom civs wouldn't show correctly in event windows.
  • Fixed an issue with flashing planet context tooltips.
  • Fixed a missing responce when peace is refused.
  • Fixed a missing geberal responce for non-base civ.
  • Fixed the Strip Mine project so that it creates pollution.
  • Fixed an issue where it could be difficult to send ships to planets (for colonization or siege).
  • Fixed a black screen after leaving the Diplomacy screen (if you entered from the robot advisor).
  • Fixed the missing strings on the victory screen.
  • 4/11: Fixed an issue where new custom civs wouldn't have default command ships.
  • 4/11: Fixed an issue where citiznes would remember that you were at war with dead civilizations.
  • 4/11: Fixed a minerals bonus on Orbital Factories colony upgrade
  • 4/11: Fixed a Food bonus on Moisture Generators colony upgrade
  • 4/11: Fixed a Food bonus on Thermal Cores colony upgrade
  • 4/11: Fixed a Technology bonus on Precursor Archives colony upgrade
  • 4/11: Fixed a Wealth bonus on Precursor Treasury colony upgrade
  • 4/11: Fixed a Technology bonus on Experimental World colony upgrade
  • 4/11: Fixed bug that prevented highest level cultural starbase modules from showing up.
  • 4/11: Fixed an issue where all civilizations were showing an Authority ideology.
  • 4/11: Fixed an issue where you could be unable to load a save if subspace streams crossed (this is not a ghostbusters joke, this actually happened).

Balance

  • Reduced the chance for Artifact granting anomalies.
  • You can no longer put major modules (construction, colony, etc) on tiny and small hulls.
  • Removed Nanobots.
  • Experimental World precursor worlds are now +2 tech and -20% Approval.
  • Communication Satellites colony upgrade now required Thulium.
  • Orbital Storage colony upgrade now requires Durantium and the Supply Drones tech.
  • Orbital Shield colony upgrade is now buildable.
  • Sensor Array colony upgrade is now buildable.
  • Colony Beacon colony upgrade is now buildable.
  • Base Manufacturing District increased from 0.2% manufacturing bonus to 2%.
  • Entertainment District Approval level bonus reduced from 2% per level to 1%.
  • Entertainment District Adjacency approval bonus reduced from 2 to 1.
  • Financial Districts no longer give adjacency bonuses to Approval districts.
  • Beam weapon attack lowered slightly and manufacturing cost lowered significantly.
  • Missile weapon attack lowered slightly.
  • Kinetic weapon attack increased slightly.
  • Removed the +1 armor/shields/point defense from Defensive Studies tech.
  • Increased the +1 armor/shields/points defense boost from the Prototype Defense policy to +2.
  • Yor citizens no longer receive an Approval penalty for being on Overcrowded worlds.
  • Yor citizens no longer receive an Approval penalty for reaching their Population Capacity.
  • Reduced the chance of a leader event occurring from 3% per turn to 1%.
  • Reduced non-optimal defense (when you have defenses for a different weapon type) from 50% normal to 10% normal.
  • Ships get +10% HP per level instead of 5%.
  • Medium hulls increased from a base 32 hp to 48.
  • Large hulls increased from 80 base manufacturing to 120.
  • Large hulls increased from a base 64 hp to 128.
  • Huge hulls increased from 160 base manufacturing to 320.
  • Huge hulls increased from 128 base hp to 512.
  • Added the Engineered Landslide improvement. Only available for synthetic civilizations, it adds a new tile but creates pollution.
  • Increased the cost of Yor citizens slightly.
  • Added the Monitoring Station colony upgrade (reduces crime).
  • Agricultural Districts provide +0.1 food per level and +2 adjacency to other food tiles.
  • Non-optimal defense calculation redone.
  • 4/11: The AI will no longer interrupt you with generic conversations.
  • 4/11: Made it easier to culture flip planets
  • 4/11: Reduced the penalty for executing a governor to 3% approval
  • 4/11: Switched the penalty from Firing a governor to -10 to that governor's loyalty
  • 4/11: Culture Districts influence adjacent increased to +2. and +1 adjacency for approval improvements added
  • 4/11: Removed the Communication Satellites colony upgrade
  • 4/11: Added the Climate Control colony upgrade
  • 4/11: Added the Colonial Market colony upgrade
  • 4/11: Reduced the Monitoring Station colony Upgrade from -10% Crime to -5% crime.
  • 4/11: Decreased the Resistance bonus from Unwavering civilization trait from 100 to 50.
  • 4/11: Removed the military penalty from Prototype Defenses.
  • 4/11: Tweak to Rebellion calculation. If the influence is being put on a player of a different race (which only happens when you're dealing with a cultural flip versus having conquered the planet) then there is a +2 bonus added to the minimum that the incremental points can be. This means that in caes where there's a huge difference in culture that the flip will happen faster.
  • 4/11: Torians less angry if they're not on a water planet and happier when they are.
  • 4/11: Advanced Starbase defenses give a lot more defense bonuses to itself.
  • 4/11: Defensive Studies tech brings back the free defense bonus to ships.
  • 4/11: Colonial Generator cost increased from 36 to 40.
  • 4/11: Colonial Generator manufacturing effect increased from 5% to 7%.
  • 4/11: New Civilization Achievement: The Stellar Forge. Big military manufacturing structure.
  • 4/11: Max Turns to invade a core world max reduced from 20 to 12 (20 is just too long and it's too easy to interrupt).
  • 4/11: Reduced the manufacturing costs of all hull sizes, especially on the largest hulls.
  • 4/11: Prescient governor trait reduced to +20% Research -10% Manufacturing
  • 4/11: Pathogen event only lasts 10 turns (not 30).
  • 4/11: Precious Metals anomaly event credits reward reduced from 500 to 300. 
  • 4//1: Selling some ship upgrades reduced form 500 to 300 credits.

UI

  • Pressing the assign governor button toggles the list of available governors.
  • Added unique leader/citizen names for every faction.
  • Battle icons now show you the civilization logo for the civilization in the battle.
  • Reroll button on the Research screen is now more visible.
  • Added a slider for background nebula opacity.
  • Removed some redundant text on the cutscene window.
  • Added a "Build Shipyard" button to the planet context window.
  • Changing the planet and sector size sliders changes the images.
  • Taking a colony ship to a world will now offload that citizen onto that world.
  • Single ship fleets no longer resize on zoom in.
  • In the ship designer modules icons are larger.

AI

  • Improved starbase management.
  • Fixed issue that caused AI to build too many asteroid miners.
  • Fixed case where AI was building too many constructors.
  • Fixed bug that caused AI to abort constructing ships in certain cases (idle shipyard).
  • AI much smarter about building ships based on the production ability of the shipyard.
  • AI better at tech trading.
  • AI handles Apporval better.
  • AI more likely to go to war with other civs if they don't like them.
  • A bit more nuance on the AI when deciding to go to war or not.
  • 4/11: MAde the AI more likely to research Planetary Invasion

Ships

  • Added a new Terran Alliance Titan ship

note to self: 283241