Q: Ship Design / Ship Dimensions / More Hull Types
Published on Wednesday, March 23, 2022 By
The Tiny to Huge Hull options have always seemed too restrictive to me, particulary in regard to the ship designer arbitarily choosing the scale/dimensions of a design leading to janky sizes between ship types.
For instance
I prefer to design fleets around set roles and different sizes that relate real world navies and sci fi in general
i.e from smallest dimensions to largest:
Strikecraft - fighter/bomber
Corvettes - patrol/recon/assault
Frigates - recon/missile/escort
Destroyers - Antifighter/Antiship
Cruisers - Command&Support/Light/Heavy/Escort Carriers
Large Capital Ships - Battlecruiser/Battleship
Huge Capital Ships - Dreadnought (BIG gun Battleship) / Fleet SuperCarrier
Unfortunately, trying to design a fleet this way often leads to battlecruisers being smaller than a frigate or a light cruiser as large as a dreadnought.
I got around this slightly by having invisible parts spaced far out from a hull which allows "some" control over the scale. But this not ideal.
Any thoughts?