Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

Galactic Civilizations IV 0.81 Update

Published on Monday, March 7, 2022 By DerekPaxton In GalCiv IV Early Access Feedback

*** RELEASED 3/10/2022 ***


  • Invasion Status- You can now click on any planet that is under Siege and selected the Siege button to see a detail screen on what is happening.
  • More Battle Arenas added.


  • Fixed a broken tooltip for hit points on the Factions screen.
  • Fixed a broken tooltip for slavers guild on the Factions screen.
  • Fixed a text overflow on the Retribution event.
  • Typo fixes.
  • Fixed an issue where buying Culutre Traits wasn't increasing your ideology in that area.
  • Fixed an issue where some leader movies would skip on the diplomacy or trade window.
  • Fixed an issue where the Ai could get to many leaders.
  • Fixed an issue where the AI could assign multiple diplomats to another civilization.
  • Fixed a bug where Influence rank was backwards.
  • Fixed an issue keeping the Onyx Hive from getting Growth from stored Promethion.


  • Reverted a change to Housing Districts level up (this change was hot patched out on 3/4/2022).
  • Increased the amount of Tourism that goes into Influence from 25% to 50%.
  • Rebalanced influence after an invasion.
  • Planets can no longer respawn fighters and free defenders while they are under Siege.
  • Increased the min time to take a Colony from 3 to 4 turns.
  • The Spore Civilization ability now starts with 1 charge instead of 3.
  • Those of you pairing the Spore civilization ability with the Archaeologist ability are troublemakers.
  • Onyx Hive homeworld now starts with a Prometheus Stone.
  • Citizens with the Way trait will try to spread it to other citizens on their planet.


  • The Mode Bar now stays up when you are on any screen it switches between.
  • Better Siege notifications: The first turn your world is under Siege your turn button will warn you of it and take you there.
  • Improved the Tourism tooltip.
  • The Follow cam in Battle Viewer no longer snaps back.
  • The "Queue" entry on the planet context window now switches to Siege progress if the planet is under siege.
  • On the planet screen the special feature icons will remain visible even if an improvement is built on that tile.
  • Battle Role is now displayed in the Ship Design tooltip.


  • The AI no longer uses Executive Orders at Beginner difficulty and below.
  • AI is now better at putting leaders in Factions.
  • Improved the AI's decision making around starbase modules.