Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

FORCING POLICIES WITH NEGATIVE CONSEQUENCES

Published on Thursday, February 3, 2022 By OGXerk In Galactic Civilizations IV

Why does this game force the player to choose from a limited number of policies that have negative consequences?  There's a positive aspect but the negative aspects are crippling, it's usually a -5 or -10 percent to Approval, Research, Manufacturing, etc.   Why can't the decision to fill that slot be delayed until the player has more advantageous choices without the negative connotations or at the very least affording the player the capability to absorb the penalty when the empire is strong enough to handle the blow?  Again, this is a time sink, it's an integrated game design method to hamstring the player and slow down empire development. 

The player is forced to choose before the next turn can commence, it's b.s.. IF I had just bought this game on STEAM I would refund it when I ran into this forced mechanic.  Stellaris doesn't do this,  Humankind doesn't do this, Civ V and VI do not do this.