Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

Reduce blind decisionmaking

Published on Saturday, January 29, 2022 By slarjy In GalCiv IV Early Access Feedback

The player has to make a lot of blind decisions in Beta 0.77.

  1. The player can't see the terrain of a planet before putting a governor there. This is more important than one might think because I really want to plan ahead in terms of setting up colonies that will serve the core worlds. Part of expert play is matching the yields to the planet's terrain. 
  2. When the Baratak Grove use an artifact to awaken a dead planet, the yields come back 0,0,0,0. It isn't until the planet is colonized  that the player can see the yields. It turns out those yields are quite nice and almost always superior to minor planets. I wish I had known that going into the game.
  3. When considering whether to attack or not, "moderate casualties" is quite a range and is no guarantee of victory. Considering how other mechanics are measured in hundreds of a percent, I think you could be more precise here.
  4. I have no idea what "lightly defended" artifacts are and I'd like to think that my survey ship wouldn't fight to the death in these cases. Taking a lot of damage would get the point across, leave me vulnerable, and force me to waste time repairing. That should be punishment enough for my transgression.
  5. Other threads have beaten the modal event dialog thing to death.

In summary, consider whether the player has the information necessary to make an informed decision and don't punish the player unnecessarily for not knowing all of the mechanics. Minimize save-scumming.