Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV

Another Initial Thoughts Post

Published on Saturday, June 12, 2021 By Hamilmac In GalCiv IV Early Access Feedback

First, thank you devs (Brad) for the opportunity.

I've started 3 games, played to only about turn 25 just to get the feel for the new format. Will play a longer game this weekend.

For Tech Support: Having Protected Folders turned on in Win 10 Security will prevent the game from launching until the game is whitelisted. The security feature prevents the creation of a user folder, if I read the popup message correctly.

The Epic site shows 2 versions of the game: GalCiv4 and GalCiv4 Test. Which one should we be using? I downloaded both and used GalCiv4.

I like the ability to customize my starting race.

Starting the game multiple times, I noticed that it remembered my galaxy settings but not my race customization settings. Possible I did something wrong, but would like the game to remember them, with a "reset to default" option.

The new UI took a little getting used to, but not too bad. By the third start I understood where (almost) everything was and how it related to past versions of the game. I do miss being able to watch my universal approval change as I raise or lower taxes. It also took me a bit to find my Control Points, and at one point I collapsed the highlighted item UI in the lower left corner and couldn't figure out how to get it back.

In my final play through (only about 25 turns), I selected a large map and went with the default races. Three races started in systems adjacent to mine. One even colonized the outer planet in my solar system before I could. I hope this is a function of Alpha. I like a little room between my starting star system and the AIs.

I have to say, I really like the characters and leaders. Wasn't sure at first I would, but it grew on me quickly. I would like some feedback in the UI showing the change a leader brings, particularly ministers and diplomats.

Old complaint: On the diplomatic screen, when I offer a trade (i.e. tech), I would like the game to tell me how many credits I have to add to make the trade instead of having to figure that out myself. It takes time, multiplied by all the races I've met, and it's not fun. I had the same complaint in GC3.

Early on, I didn't understand the relationship between population and food. My people starved until I colonized a world with 14 food. However, the 14 listed for the planet only added 4 food to my civilization total (from -2 to 2). I didn't have time to figure out why but I'm assuming improvements are needed to increase it.

Balance: There are more things early game that a shipyard needs to build now, but fewer shipyards than in past games (I would have one shipyard in every star system in GC3). Haven't played deep enough into a game to see how this impacts early game.

I do like being able to buy a colony ship with Control Points. Wish the reset timer was shorter. I also like Control Points for money early game and hope there are ways to reduce crime later in the game.

The new tech system is fine. I would still like the option to see all techs so I can plan better which ones I want when they become available.

Bug: On my initial survey ship, I selected auto-survey and it did auto-explore instead.

Thanks again. Will have more to say after playing a longer game.