It's time to leave the dockyards! We are preparing to launch Galactic Civilizations IV into beta, and we can't wait to talk with you about everything that's shiny and new. When we launched the alpha several months ago, we knew you'd have questions - just like you probably do now. Which means it's time for another LIVE Q&A session with members of our development team! We'll answer questions like: What have we been working on? How are things going to be different between the... read more
Galactic Civilizations IV
Explore the Galaxy
Seek out new star systems and discover the exciting potential of the subspace realm.
Meet New Civilizations
The universe is teeming with civilizations both advanced and primitive. Set opponents' difficulty and technological advancement.
Colonize New Worlds
Thousands of worlds to colonize - most of them awful, but all colonizable...if you dare.
Discover New Technologies
Invent new technologies, some are easier than others for your species to grasp.
Recruit and Mentor Citizens
Each citizen is unique with their own strengths and weaknesses.
Shape Your Government
Determine which citizens to place in positions of power and what planets you wish to see governed while taking care not to be defeated in a coup.
Choose Your Destiny
Choose the type of civilization you want to be through your actions and choices.
Adventure Awaits You
The galaxy has a rich, ancient history that you will discover through missions and events.
Starting with Galactic Civilizations II, we allowed players to go and watch their ships fight it out in battle in a separate battle viewer screen. But, what if we could show the battle on the main screen? That is, what if we could just zoom in on a fleet and rather than it being the leader ship with a number by it, it actually changed to show the entire fleet? So if you wanted to watch a fleet fight it out, you would just watch it right on the map. Thoughts? _________... read more
The process of getting a new player into your game and making that process an enjoyable experience can be the difference between success and failure for your game. If you make a game for a publisher, you can assume there will be a milestone that involves the onboarding. Let’s take a look at how GalCiv IV does it and what has changed since GalCiv III. Title Screen We went through many iterations for the title screen. How many buttons should there be? Which buttons sh... read more