Galactic Civilizations IV: Supernova Galactic Civilizations IV: Supernova Galactic Civilizations IV
[
Page: 1 ... 29 30 31 32 33 ... 36
]

News


GalCiv IV Beta 1a brings new events, expanded Mimot lore and tons of updates

Beta 1 was released last week, and thanks to user feedback, we cranked out some new features/tons of updates. Beta 1a brings new flavor text, expanded Mimot lore, tech navigator, and new events. Get into the GalCiv IV beta Top Features New flavor text Expanded Mimot lore story Added Tech Navigator New Events: Iridium Market Collapse Torian Terrorist Drengin Gladiator Fleeing Scientist Stolen Drive Check out the full changelog here.   [read more]

News


Galactic Civilizations IV is Now in Beta

 Galactic Civilizations IV Enters Beta The beta unlocks all previously blocked civilizations from the alpha and adds the new Terran Resistance   Join the Beta View the Beta Guide Here   |   Full Beta Changelog Seek out new star systems and discover the exciting potential of the subspace realm in Galactic Civilizations IV! You are the all-powerful leader of a spacefaring civilizations and will discover thousands of worlds and dozens of civ... [read more]

Dev Journal


The Galactic Civilizations IV BETA Guide Tour

**NEWEST  WALKTHROUGH HERE ** Introduction If you’re coming from Galactic Civilizations III, you’re in for a treat. And if you have never played a Galactic Civilizations game before, then know this: this game is specifically designed to answer to the question, “I want to play a space 4X game, what game should I start with?” Read on to learn what this game is all about, who made it, and why we made it. A little about the team The highest rated space ... [read more]

Dev Journal


GalCiv IV Dev Journal #15 - Internal Factions

A million years ago in the 1990s when I was designing the OS/2 versions of Galactic Civilizations I gave the player sliders to adjust what they were spending their resources on.  This system lasted right on through Galactic Civilizations II for Windows. GalCiv I for Windows   GalCiv II for Windows GalCiv III v1.0 for Windows While highly useful for min-maxing a relatively simple economic system, it suffered from being pretty opaque in how it worked and was pretty ... [read more]

Dev Journal


GalCiv IV Dev Journal #14 – Pacing Comparisons

Pacing in 4X strategy games is crucial.  So I decided to look at GalCiv II, GalCiv III and the GalCiv IV alpha to take a look at how fast things move along.   T urn       GalCiv II (Twilight of the Arnor) GalCiv III (Retribution) GalCiv IV [Alpha] 1 · Researched New Propulsion Techniques [7 turns] · Planet Project: Innovation Complex [16 weeks] · Music: Haunting · Startport: Rush bought Co... [read more]

Dev Journal


GalCiv IV Dev Journal #13 - The Vault

The Galactic Civilizations games are known for their ship design features. But ship design occurs before the ship is made.  What about after?  Galactic Civilizations IV will be introducing a new feature for upcoming Beta version (this Winter) called “The Vault”. The Vault is a set of special items the player either produces or, more commonly scavenges across the galaxy.  Destroying the monster ships, pirates, enemy fleets, etc. will result in scavenging th... [read more]

Page: 1 ... 29 30 31 32 33 ... 36